Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FishGame PlaytestNewsOops, More Fishing - Pre-Alpha 0.3.8
Game update

Oops, More Fishing - Pre-Alpha 0.3.8

FishGame Playtest · published 12 May 2026, 10:18 UTC

All newsPlayers around this dateRead on Steam

Fishing Revamp


In this update we're taking a look at reconstructing the fishing experience from the ground up.

Before, the fishing mechanic was a mess of static parameters that didn't inspire much in the way of intuitive gameplay. It attempted to balance fighting the fish to burn through its stamina to put it in a rest state in order to reel through stillness. Overall it didn't really land and it didn't feel dynamic.

Now, the fishing system is built up from a set of tunable parameters take values from the the player, the rod and the fish. Okay, yes, we're missing upgrades for the rod, and we're missing variety in the parameters of the fish, but the bones are there!

Changelog

  • The bobber is now a fully simulated rigid body that bounces, plunges and rolls.
  • The bobber rights itself in the water so it's always sitting pretty.
  • The bite phase is now a (tunable) quick time event
    • When the line is bit, a ring will expand outwards, then collapse in. If you click your primary action at the apex and again just before it fully collapses, you'll get a perfect hook and start the fight in rest mode. Clicking early, or too late, and you risk losing the bite and the bait.

  • New rhythm of fight/rest has players balancing tension while reeling. Most fish will have a pattern with a little bit of randomness mixed in
  • New fishing UI tracks the bobber in screen space

    • Indicator ring shows when a fish is fighting (red) or resting (green) to inform you when you should focus on reeling. This will be tuned to be more accessible in the future.
    • Tension meter shows how close you are to snapping your line and losing the fish.

  • Fish can be reeled onto the shore where they'll begin to flop around (cutting your line will cause you to lose your fish still)

Tunable Parameters

The new fishing system has a bevy of tunable values:

Rod

  • Reel Speed
  • Tension Limit
  • Tension Momentum
  • Tension Recovery
  • Fish Grade/Quality Multiplier
  • Bite Frequency
  • Apex Forgiveness (Perfect Cast)
  • Inner Zone Size (Perfect Cast)

Fish

  • Pull Rate
  • Strength/Weight
  • Time to Escape
  • Fight Phase Duration
  • Rest Phase Duration
  • Phase Randomness Multiplier
  • Bite Expansion Time
  • Bite Contraction Time

Coming Up

  • More fish variety
  • More rod variety
  • More bug variety
  • More Monkey
More from FishGame Playtest

Other announcements

All news
Community11 Sep 2026Jiggle Physics Update - Pre-Alpha 6.8Update #? Should I start adding update numbers? Version numbers? Visual Updates · Updated the fishing rod model which is still the same for all rods. · Added jiggle physics to the tip · Added some updates to the bobber so it's bigger, badder, and actually points to the rod when you reel · Added a shadow to the fishing line (and finally made it white) · Got rid of some of the distracting bobber…Game update9 Sep 2026Fishing Feel Fixes - Pre-Alpha 0.6.72Yeah, we're updating the feel of things. Fishing Updates · Updated line cutting and made it two different features · Recalling the line can be done by reeling your bobber in flight OR default RMB · If your bobber breaks line-of-sight with the tip of your rod, the cast will auto-recall with a pop. · Improved (?) visuals of the fishing line - now it arcs in BOTH directions · Walking while fishing…Game update8 Sep 2026Hotfix 0.6.71Fixes glitchy collision shapes and animation tree cloning.