Ligma now drop from the top of the screen when jumping; total fall time increased significantly
Falling Ligma can no longer be interrupted by damage until after reaching the ground (this should help reduce players feeling as though these enemies teleported; often it was their falling animation being interrupted by damage)
Rebalanced enemies in the second and third biomes, upping their damage and tankiness
Gained money is now reduced based on how long a player has been in a single biome
Added an additional small chest to early biomes
Weighted chance of first biome items slightly towards sustainability (healing/regeneration)
Systems Changes
Improvements to co-op, fixing several instances of desync and improving monster behaviour
Fixed the Octo achievement not unlocking correctly
Fixed a rare issue where players could become stuck in walls