1.02
Character Changes
- Volt Knight Evade duration reduced from 0.4s to 0.35s
- Volt Knight Evade cooldown reduced from 5s to 4s
- Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun
- Volt Knight Ultimate cooldown reduced from 45s to 40s
- Bishop Shockwave cooldown increased from 8s to 9s
- Princess Ro Evade cooldown increased from 5s to 6s
- Reduced Rotorcycle ride time from 4s to 2.5s
- Princess Ro now has invincibility during Rotorcycle
Gun Changes
Piggy Bank damage multiplier reduced from 2.0x to 1.65x
Gameplay Changes
- Increased player damage gain per level up from 0.75 to 1.5
- Increased player starting HP by 30
- Increased enemy damage scaling after Ligma Beach from 20% to 30%
- Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)
- Replaced a small chest with a Large Chest in early biomes
- Replaced a small Gun Chest with a Large Gun Chest in early biomes
- Increased Gold Capsule spawns by 3 per biome
- Fixed a safe spot in Mummy's miniboss room
- Increased Gate Lords damage from 46 to 55
- Increased base HP of Gate Lords from 1800 to 2800
- Disabled all passive regeneration in intro maps
Systems Changes
- Fixed an issue where multiplayer difficulty could be higher than intended
- Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects
- Improved multiplayer AI targeting
- Fixed Necro enemy attacks on dead players causing a crash in multiplayer
- Fixed several events that could cause a partial desync in multiplayer
- Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames
- Fixed a number rounding discrepancy when using Blood Statues