Damage Meter The damage meter is now a full combat analysis tool. Expand the meter and select a party member to see their breakdown. New tabs: Damage, Healing, Damage Taken, Buffs, and Deaths.
Damage: casts and hits per skill, normal vs. critical damage, and how much each combo tier added.
Healing & Damage Taken: healing and overhealing per source and party member; what hit you hardest and which effects reduced the damage.
Deaths: see the moments leading up to a death, with a short summary when the cause is clear.
Icons and effect summaries on every entry; hold Shift for the full description.
More combat history is kept, and it now persists after restarting the game. Combat Edict of Dread: damage reduction per level increased from 4% to 5%.
Stunned or rooted party members now stop immediately, and slows now correctly reduce movement. Fusion “Damage to enemies under a status effect,” “Critical hit: heal % of max Health,” and “Link damage” are stronger. Frontier · Edicts Spent points can now be refunded one at a time. Right-click a node or use the “−” button to mark it, then apply. Altar of Calamity Loot find now also applies to Calamity-Tainted loot.
Calamity-Tainted loot descriptions are clearer. Other The Options window has been reorganized.