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MagicraftNewsMagicraft × "Lost Castle 2" Crossover Available! v1.2.42 Update Announcement
Major update

Magicraft × "Lost Castle 2" Crossover Available! v1.2.42 Update Announcement

Magicraft · published 23 Sep 2026, 03:29 UTC · build 25473356

All newsPlayers around this dateRead on Steam

Greetings, Great Mages!

The v1.2.42 update brings the highly anticipated "Lost Castle 2" crossover content! In addition, we have added new bosses, relics, as well as a large number of experience optimizations and bug fixes. Here are the details of this update:

Crossover Available: "Lost Castle 2"

Crossover Set & New Mechanics

Added the crossover "Rune Mage Set" in Magicraft, introducing mechanics related to the Tri-color Runestones from "Lost Castle 2". When using this set, standard relics will grant additional runic point bonuses. Acquiring runic points directly increases the character's base stats. Furthermore, the crossover Runestone spells will gain extra spell effects based on the corresponding runic points.

While equipping this set, droppable items that allow you to choose runestones will appear in the game's first map.

Crossover Spells Added 4 new crossover spells, corresponding to the basic attacks of the staff weapons and the attack effects of the Tri-color Runestones from "Lost Castle 2":

  • Star Bomb: Simulates the basic attack of the staff in "Lost Castle 2", retaining the logic of a 3-hit burst every 4 attacks and the satellite follow-up attacks. To better fit Magicraft's gameplay experience, the satellite acquired by accumulating energy has been split into the spell's upgrade effects.

  • Ashir Runestone: Primarily designed around critical hits and rune slashes.

  • Parati Runestone: Uses the basic logic of triggering based on time-charged proximity. In terms of playstyle, it caters to HP, defense, as well as summon builds.

  • Nairu Runestone: Uses the logic of triggering based on mana consumption.

v1.2.42 Regular Update Notes

[New Content]

  • Added 1 Chapter 1 Boss and 1 Chapter 2 Boss.

  • Added 6 new Relics.

  • Added the Spring side room, where players can consume HP to reforge Relics.

  • Added exchange multiplier options (5x, 10x) to the Resource Exchanger.

  • Added idle play animations for all NPCs.

[Experience Optimizations & Adjustments]

  • Widened the Spell Ban UI. Banning now only consumes Crystals, greatly simplifying the operation.

  • The Leaderboard is now restored to a global leaderboard and only features Nightmare 3 rankings.

  • Remade the Spring Festival Skin, which now features an improved appearance.

  • The version update UI on the main menu will now record the details of each update more comprehensively.

  • Made extensive balance adjustments.

  • Made minor UI, level, and game sound effect adjustments.

[Bug Fixes]

  • Fixed an issue where the Spike Trap was ineffective.

  • Fixed an issue where certain saves permanently lacked Springs.

  • Fixed an issue where the Curse "Low-Purity Diamonds" was ineffective.

  • Fixed an issue where chests would appear in unlootable positions in Chapter 3.

  • Fixed an issue where spiders could enter side rooms.

  • Fixed an issue where Chapter 2 Elites couldn't block new spells.

  • Fixed an issue where an Autonomous Grimoire with Indomitability would forcibly kill sub-summons with Indomitability upon death.

  • Fixed an issue where the door of the Summer Shop would get stuck on coins or other items.

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