MASSIVE update 0.3.12 out! This is one of two massive updates left before the game is ready for demo release. The next two steps are final cleanup and complete story overhaul.
Warning: Backup your save files if you are attached to them. This version might change things
-Added 24+ new weapons and artifacts of many different kinds.
-Overhauled/reworked/balanced some Masteries. Marine, Enforcer, and Officer have different Mastery trees.
-Added two new Drifters, though you cannot encounter them yet.
-Added five new Modules, one of which is rare and is not normally encountered or crafted, increasing diversity among all Drifters. Seekers now have variants of existing Modules including Steam Reactor
-Added new crew members. Also Ephemerals now teleport into your face.
-Rebalance, which made Weapon upgrades a bit cheaper across the board.
-Added color wheel
-Added new settings and added key rebinds
-Added (temporary) Catali soundtracks
-Updated tutorial
-You can now throw daggers/knives
-Improved AI and fixed some bugs including repair idiocy, Ephemerals not casting Wayward Consumption, and Crabs not throwing rocks.
-Complete network overhaul should now more efficiently handle Modules and Projectiles. Chance for bugs is high but do inform me if you notice that network is highly better.
-Introduced object pooling which should heavily increase CPU efficiency in larger fights.
-Balance changes
-Cycle 10 is still obscenely hard I've tried the opening Seeker boss battle ten times in a row now help
-Higher Cycles now give more S C O R E to brag about
-Characters now have a pitch unique to them
Next planned update:
-Particle effect overhaul/upgrade
-Buff icons for every buff/debuff in the game
-Restart button (it's a lot of work)
-Final graphics overhaul of Modules, Drifter interior, Dungeon interior
-One last Nebuloid enemy
When reporting bugs, please don't forget to add player.log!