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Slumber RealmNewsPlaytesters keep finding ways to break the game...
In-game event

Playtesters keep finding ways to break the game...

Slumber Realm · published 15 Sep 2026, 13:22 UTC · build 25314368

All newsPlayers around this dateRead on Steam

Playtesters

I don't think it's possible to make a game like Slumber Realm without the support of playtesters.

Every week in the Discord server, playertesters post ridiculous things that I didn't think were possible.

Like doing 33,554,433 damage in a single hit. How is that possible when her only damage card did 2 damage?

They keep me on my toes and I love them for it.

0.9.2 (9-14-26)

- Sk8er Ability, Ollie: Yellow and Pink costs increased from 2 each to 3 each.

- Sk8er Ability, Send It: Blue cost increased from 2 to 3.

- Sk8er Card, Board: Trick granted to the next Active Card reduced from 2 to 1.

- Sk8er Card, Bootleg Tape: trigger range reduced from 2-5 to 3-5, and Trick granted to the next Card reduced from 3 to 2.

- Sk8er Card, Curb Wax: Cards receiving 1 Trick reduced from the next 3 Cards to the next 2 Cards.

- Sk8er Card, Grip Tape: Trick granted to the next Card reduced from 5 to 3.

- Sk8er Card, Handrail: Trick granted to the next Card reduced from 3 to 2.

- Sk8er Card, Ramp: changed from Any 1-4 with 2 Resources to Night 1-3 with 1 Resource; Follow Up Trick reduced from 2 to 1.

- Sk8er Card, Slushie: Trick targets changed from every other friendly Card to every following Card; Uses reduced from 3 to 2.

- Sk8er Card, Sponsor Tape: activation targets changed from all your Cards with Trick to all your other Cards with Trick.

- Sk8er Memory, After-School Practice: Trick granted to an unactivated Card at combat-round end reduced from 3 to 2.

- Sk8er Memory, Drop In: Active Cards receiving 1 Trick at battle start reduced from 3 random Cards to 2.

- Sk8er Memory, Whoopee Cushion: Trick granted to the last Card on a 6 reduced from 2 to 1.

- Sk8er Snack, Parking Lot Pizza: below half Health, Cards receiving 1 Trick reduced from 3 random Cards to 2.

- Sk8er Snack, SK8ER SNAX: Trick granted to the first Card reduced from 3 to 2.

- Tactical Card, Pocket Mirror: trigger range reduced from 4-6 to 5-6.

- Gamer Abilities: fixed an Ability staying disabled after a Snack switched between Roll High and Roll Low.

- Gamer Card, Just The Claw: its 2-Resource reward changed from a random Resource to Pink.

- Neutral Card, Night Light: Protected granted increased from 2 to 4.

- Neutral Card, Knee Pads: Protected granted increased from 1 to 2.

- Neutral Snack, FortiFries: Protected granted increased from 2 to 3.

- Protected Mod: changed from lasting for the whole battle to losing 1 Protected at the start of each combat round, after granting Defense.

- Vulnerable Mod: maximum stacks changed from unlimited to 1,024. Thanks to a playtester for discovering we needed the cap!

- Boastful: now reacts after damage instead of before it, does not react to a hit that defeats you, and shows which Card it activates.

- Fixed Cards staying active too long during large Boastful and Trick combos.

- Fixed Follow Up effects not working during some Ability and Boastful combinations.

- Fixed limited-use Cards activating again after reaching 0 Uses; extra activations already earned still finish before the Card is removed.

- Fixed Evolved Cards that grant Resources sometimes awarding none.

- Spelling Bee: fixed hidden Memories appearing on your HUD or counting as your Memories.

- Fixed the Full House achievement not unlocking when all four launch Aspects were available.

- Fixed the Knowing Is Half the Battle achievement not unlocking after defeating an Elite Knightmare.

- Improved controller navigation in Settings, including sliders, scrollbars, and dropdowns.

- Enabled VSync by default for new settings profiles.

More from Slumber Realm

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In-game event2 Sep 2026New Gamer & Sk8er Content and RebalancingIt never stops. The demo and playtest builds have been updated! Feedback continues to arrive and we continue to work hard to address it all. Know that if you have submitted feedback somewhere, we've read it and have considered how we can make the game better based on your thoughts. We REALLY appreciate it! Keep it coming! The big changes today are a bunch of new Gamer Snacks, a new Gamer Memory…In-game event21 Aug 2026New cards! New memories! New update is live!The demo and playtest builds have been updated! The playtest has been running for a few weeks now and the feedback continues to roll in. For a game like this, feedback is so so so important. I get it via our Discord community, Bluesky DMs, Twitch live streams, YouTube VODs, articles, text messages, and from anonymous data the game sends me. It is all so critical and appreciated! Keep it coming!…In-game event3 Aug 2026First big balance update NOW LIVE!The demo and playtest builds have been updated! The playtest has been live almost a full week and I'm overwhelmed (in both a good and bad way) by the amount and quality of feedback I'm receiving. A game like Slumber Realm lives or dies based on the efforts of playtesters. THANK YOU ALL! Here is the change log. 0.8.7 (8-3-26) - Added new Neutral Memory: Garage Sale: this Memory grants 3 Gold whe…