Slumber Realm · published · build 25314368
I don't think it's possible to make a game like Slumber Realm without the support of playtesters.
Every week in the Discord server, playertesters post ridiculous things that I didn't think were possible.
Like doing 33,554,433 damage in a single hit. How is that possible when her only damage card did 2 damage?
They keep me on my toes and I love them for it.
- Sk8er Ability, Ollie: Yellow and Pink costs increased from 2 each to 3 each.
- Sk8er Ability, Send It: Blue cost increased from 2 to 3.
- Sk8er Card, Board: Trick granted to the next Active Card reduced from 2 to 1.
- Sk8er Card, Bootleg Tape: trigger range reduced from 2-5 to 3-5, and Trick granted to the next Card reduced from 3 to 2.
- Sk8er Card, Curb Wax: Cards receiving 1 Trick reduced from the next 3 Cards to the next 2 Cards.
- Sk8er Card, Grip Tape: Trick granted to the next Card reduced from 5 to 3.
- Sk8er Card, Handrail: Trick granted to the next Card reduced from 3 to 2.
- Sk8er Card, Ramp: changed from Any 1-4 with 2 Resources to Night 1-3 with 1 Resource; Follow Up Trick reduced from 2 to 1.
- Sk8er Card, Slushie: Trick targets changed from every other friendly Card to every following Card; Uses reduced from 3 to 2.
- Sk8er Card, Sponsor Tape: activation targets changed from all your Cards with Trick to all your other Cards with Trick.
- Sk8er Memory, After-School Practice: Trick granted to an unactivated Card at combat-round end reduced from 3 to 2.
- Sk8er Memory, Drop In: Active Cards receiving 1 Trick at battle start reduced from 3 random Cards to 2.
- Sk8er Memory, Whoopee Cushion: Trick granted to the last Card on a 6 reduced from 2 to 1.
- Sk8er Snack, Parking Lot Pizza: below half Health, Cards receiving 1 Trick reduced from 3 random Cards to 2.
- Sk8er Snack, SK8ER SNAX: Trick granted to the first Card reduced from 3 to 2.
- Tactical Card, Pocket Mirror: trigger range reduced from 4-6 to 5-6.
- Gamer Abilities: fixed an Ability staying disabled after a Snack switched between Roll High and Roll Low.
- Gamer Card, Just The Claw: its 2-Resource reward changed from a random Resource to Pink.
- Neutral Card, Night Light: Protected granted increased from 2 to 4.
- Neutral Card, Knee Pads: Protected granted increased from 1 to 2.
- Neutral Snack, FortiFries: Protected granted increased from 2 to 3.
- Protected Mod: changed from lasting for the whole battle to losing 1 Protected at the start of each combat round, after granting Defense.
- Vulnerable Mod: maximum stacks changed from unlimited to 1,024. Thanks to a playtester for discovering we needed the cap!
- Boastful: now reacts after damage instead of before it, does not react to a hit that defeats you, and shows which Card it activates.
- Fixed Cards staying active too long during large Boastful and Trick combos.
- Fixed Follow Up effects not working during some Ability and Boastful combinations.
- Fixed limited-use Cards activating again after reaching 0 Uses; extra activations already earned still finish before the Card is removed.
- Fixed Evolved Cards that grant Resources sometimes awarding none.
- Spelling Bee: fixed hidden Memories appearing on your HUD or counting as your Memories.
- Fixed the Full House achievement not unlocking when all four launch Aspects were available.
- Fixed the Knowing Is Half the Battle achievement not unlocking after defeating an Elite Knightmare.
- Improved controller navigation in Settings, including sliders, scrollbars, and dropdowns.
- Enabled VSync by default for new settings profiles.