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Frame Machina - OcularZeroNewsv0.0.2
In-game event

v0.0.2

Frame Machina - OcularZero · published 14 Sep 2026, 19:30 UTC · build 25307033

All newsPlayers around this dateRead on Steam

Added Intro level before the game starts its work in progress

The health points are now displayed as a percentage

Code improvements

More from Frame Machina - OcularZero

Other announcements

All news
In-game event21 Oct 2026v0.0.2Glow Effect: Added a glow effect designed to give the game a monitor-screen glow aesthetic. This feature is still in development and requires further refinement. · Enemy Spawn Rates: Adjusting enemy spawn rates to improve gameplay balance and overall difficulty. · Codebase Refactoring: Refactoring parts of the game's code to improve code quality, maintainability, and overall structure. DGIn-game event1 Oct 2026v0.0.1Version 0.0.1 marks the beginning of the full remake. This is the first foundational update as the game is being reimagined and rebuilt.Community1 Oct 2026Development UpdateSince completing development and releasing the game out of Early Access, my skills and experience as a developer have grown significantly. With that growth, I have realized that the core idea behind this game has far more potential than I was originally able to explore. Because of this, I have decided to remake the game. Starting fresh allows me to improve core systems, refine the overall desig…