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Lethal AlgorithmNewsDevlog: The New Night Vision Combat Clip 🎯
In-game event

Devlog: The New Night Vision Combat Clip 🎯

Lethal Algorithm · published 14 Sep 2026, 16:41 UTC

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Hey everyone!

I have been hard at work in the engine over the last few weeks, and today I want to share a new look at one of the core systems we’ve been building: The Tactical Night Vision.When designing the combat for this game, I really wanted you to feel the weight and power of piloting a massive piece of military hardware. Arcade shooters are fun, but for this project, I wanted the combat to feel heavy, methodical, and gritty similar to the feeling of operating a gunship.

I’d love to hear your thoughts! Does the green night-vision give off that heavy tactical vibe we are aiming for? Let me know in the comments below what you think of the HUD, or if there is anything specific you'd like to see added to the mech's combat screen.Thanks for the continued support and wishlists! More updates coming soon.

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In-game event8 Oct 2026Devlog: Homing Missiles + Playtest waiting listLatest update to Lethal Algorithm. Homing Missiles · New Night Vision · Hovering Mechanics · Machine Gun Watch the video here Playing test registering is now open. Once the play test version is ready players will receive a key to playtest the game and give their feedback.In-game event1 Sep 2026Boss Fighting Mechanics 1.0Happy to announce that the boss can now fire a big ass laser beam toward the player. And here is a video with the sound effects. Is there another boss game play mechanic you would like to see?In-game event19 Aug 2026Is this a good size difference between the player mech and the boss mech?Hello! I want to ask for your feedback. Is this a good size difference between the player mech and the boss mech? Does the boss look too big or is it a good size for a fight? Here is how it looks like when the player is on foot. Please let me know what you think in the comments! Do you want to add any details about the weapons they use?