Hey everyone!
I have been hard at work in the engine over the last few weeks, and today I want to share a new look at one of the core systems we’ve been building: The Tactical Night Vision.When designing the combat for this game, I really wanted you to feel the weight and power of piloting a massive piece of military hardware. Arcade shooters are fun, but for this project, I wanted the combat to feel heavy, methodical, and gritty similar to the feeling of operating a gunship.
I’d love to hear your thoughts! Does the green night-vision give off that heavy tactical vibe we are aiming for? Let me know in the comments below what you think of the HUD, or if there is anything specific you'd like to see added to the mech's combat screen.Thanks for the continued support and wishlists! More updates coming soon.