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Slumber Realm DemoNewsAchievements, Sk8er Balancing, and a secret...
In-game event

Achievements, Sk8er Balancing, and a secret...

Slumber Realm Demo · published 10 Sep 2026, 13:23 UTC · build 25221358

All newsPlayers around this dateRead on Steam

Achievements

Achievements are super fun when implemented well. They should do a variety of things. They should help the player learn the game initially, they should guide the player to trying a variety of content, and they should introduce interesting challenges. It was my goal in designing the achievements for Slumber Realm to do all of the above. Here are a few that I really like, either for mechanical reasons or thematic ones. Almost all the achievements are a reference to something from the 90s! If you happen to be a 90s IP holder, please don't sue me.

Note; All art is placeholder! We are working on hand drawn illustrations now but they take time to produce.

31 more to achieve in the full game!

0.9.1 (9-9-26)

- Added a new secret Card. Explore the Slumber Realm to find it!

- Added 35 Steam Achievements. Their artwork is placeholder for now.

- Added 3 Steam Stats to track progress toward select Achievements.

- Sk8er Memory, Drop In: targets changed from any Card to only Active Cards.

- Sk8er Card, AA Battery: Uses reduced from 2 to 1; Charge granted to the next Card increased from 1 to 2; its Follow Up effect changed from requiring Trick to granting 1 Use.

- Sk8er Card, Denim Vest: renamed to Generator; changed from its previous effect to granting 6 Defense and 1 Charge to the next Card.

- Sk8er Card, Tip Jar: Gold gained changed from 5 per Trick on itself to 1 per Card activation during the turn.

- Sk8er Card, Bootleg Tape: changed from dealing 3 Damage per Card with Trick to granting 3 Trick to your next Card and 1 Trick to a random enemy Card.

- Sk8er Card, Slushie: changed from healing 3 per Trick on itself with 1 Use to having 3 Uses that deal 1 Brain Freeze Damage to you and grant 1 Trick to every other friendly Card.

- Sk8er Card, Waxed Curb: changed from dealing 3 Damage per Trick on itself on rolls of 5 or 6 to rolling Yellow 1 through 5, moving all Trick in play to itself, then dealing 3 Damage.

- Sk8er Card, Board: changed from damage Card (bonus damage with Trick) to adding 2 Trick the next Active Card

- Sk8er Card, Switch Stance: changed from granting Trick to activating the previous Card during Day and the next Card during Night.

- Neutral Card, Night Light: Protected granted reduced from 3 to 2.

- Insomnia Mod: duration changed from the end of the current turn to the end of the combat round.

- Improved Card activation feedback.

- Improved the battle background’s dot reactions to hovering, clicking, and rolling dice.