Slumber Realm Demo · published · build 25221358
Achievements are super fun when implemented well. They should do a variety of things. They should help the player learn the game initially, they should guide the player to trying a variety of content, and they should introduce interesting challenges. It was my goal in designing the achievements for Slumber Realm to do all of the above. Here are a few that I really like, either for mechanical reasons or thematic ones. Almost all the achievements are a reference to something from the 90s! If you happen to be a 90s IP holder, please don't sue me.
Note; All art is placeholder! We are working on hand drawn illustrations now but they take time to produce.
31 more to achieve in the full game!
- Added a new secret Card. Explore the Slumber Realm to find it!
- Added 35 Steam Achievements. Their artwork is placeholder for now.
- Added 3 Steam Stats to track progress toward select Achievements.
- Sk8er Memory, Drop In: targets changed from any Card to only Active Cards.
- Sk8er Card, AA Battery: Uses reduced from 2 to 1; Charge granted to the next Card increased from 1 to 2; its Follow Up effect changed from requiring Trick to granting 1 Use.
- Sk8er Card, Denim Vest: renamed to Generator; changed from its previous effect to granting 6 Defense and 1 Charge to the next Card.
- Sk8er Card, Tip Jar: Gold gained changed from 5 per Trick on itself to 1 per Card activation during the turn.
- Sk8er Card, Bootleg Tape: changed from dealing 3 Damage per Card with Trick to granting 3 Trick to your next Card and 1 Trick to a random enemy Card.
- Sk8er Card, Slushie: changed from healing 3 per Trick on itself with 1 Use to having 3 Uses that deal 1 Brain Freeze Damage to you and grant 1 Trick to every other friendly Card.
- Sk8er Card, Waxed Curb: changed from dealing 3 Damage per Trick on itself on rolls of 5 or 6 to rolling Yellow 1 through 5, moving all Trick in play to itself, then dealing 3 Damage.
- Sk8er Card, Board: changed from damage Card (bonus damage with Trick) to adding 2 Trick the next Active Card
- Sk8er Card, Switch Stance: changed from granting Trick to activating the previous Card during Day and the next Card during Night.
- Neutral Card, Night Light: Protected granted reduced from 3 to 2.
- Insomnia Mod: duration changed from the end of the current turn to the end of the combat round.
- Improved Card activation feedback.
- Improved the battle background’s dot reactions to hovering, clicking, and rolling dice.