Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Solace CraftingNewsNPC Towns & Merchants - now live in v1.2.2.2
In-game event

NPC Towns & Merchants - now live in v1.2.2.2

Solace Crafting · published 6 Sep 2026, 16:15 UTC · build 25142302

All newsPlayers around this dateRead on Steam

Merchants have been re-enabled in this build along with procedural NPC towns! They're still pretty basic, but it opens up a lot of opportunities for creating different kinds of NPCs.

I've been crazy busy! This patch was ready days ago, but I kept finding little bugs the more I was able to playtest it. Hopefully there is nothing serious left. THOUGH, I do have a second patch ready to go up on beta tomorrow with some deeper level changes in the code that should get rid of more outlier case bugs, help prevent and track down bugs in the future, and improve performance.

This patch and all going forward are also running in C++ now! This means the game runs faster on the CPU. For a lot of people, like me, it's actually the GPU that is blocking a higher framerate, but this improves dedicated server speed quite a bit, and if you've got a beefy GPU, you might even be getting better FPS with these new builds.

v 1.2.2.2


NPC Towns have been added in, along with various trader NPCs.


Multiplayer

  • MP fixed

  • Several solace specific MP bugs fixed

Farming / building

  • Tilling fixed

  • Planters fixed, not retroactive unfortunately

  • Planting aim boxes fixed

  • Fixed several bugs that could make a building unable to save its own data

Items

  • Fixed held weapons/tools being invisible in non-English languages

Crashes / stability

  • Fixed several nav mesh generator restart errors that could crop up when teleporting

  • Fixed a esc error when the building UI was open

  • Fixed all "quit" and "save-and-quit" commands under IL2CPP

Input / settings

  • Fixed gamepad bindings being wiped on load in some instances

Join us in Discord!

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!

More from Solace Crafting

Other announcements

All news
In-game event10 Sep 2026v 1.2.3.1 Now Live - Stability & PeformanceI was planning to release this patch on the beta branch before sending it live, but there was a couple of bugs, already fixed in this build, that ended up causing problems in the 1.2.2 branch that was released earlier in the week. So! I went ahead and pushed this branch live as well and things in general should be running smoother all around now. v 1.2.3.1 Multiplayer · Joining dedicated server…In-game event23 Jul 2026Patch v1.2.1.3 + new C++ buildsThank you to everyone that has posted a bug report or sent one in from the in-game console. I have tracked down and corrected around two dozen bugs for this patch, as well as added in a number of safety fallbacks for things that could otherwise cause a server disconnect, or in-game error. I've also worked on adding a lot of automated tests under the hood over these past few months. There are no…Game update1 Jul 2026Hotfix v1.2.1.2Some fixes for the bugs reported thus far. Please let me know if you run into anything, I will fix it! v 1.2.1.2 2026.07.01 · fixed mesh grass prefabs ignoring shadows · fixed grass not rendering at long distances · fixed old characters throwing combat errors · added a guard to stop saturation getting set to 0 via old settings files · disabled environment reflections on gems in caves (possible…