
Hello everyone, Eddie here with another update for Carrot Revenge.
Today, I'm releasing version 1.0 of Carrot Revenge. This includes all maps and bosses. Can you help Rabbit get his revenge?
I would like to take this moment to thank everyone who tested the game and helped in its development. See you on the leaderboards!
If you are having any technical issues, reach me via Discord or email me at: [email protected]
I hope you all have fun and enjoy the game!
Now, I'll talk about the changes coming with this update.
Scale received a nerf. The way it worked without any size cap would make the game easier than expected when getting any weapon over a scale of 5+. Now, every weapon, including carrot totems, has a maximum capped size of 3. This size can still be extended by global scale upgrades.
The idea behind endless enemies is to have builds tested, not for them to make any build viable due to the immense amount of experience dropped, especially during rage time.
Now, endless enemies always drop tier 1 experience (reduced from tier 3 and tier 4).
Endless enemies have had their health increased significantly.
It is still totally possible to get massive numbers of kills when in Endless Waves; however, it should be occasional and not guaranteed.
Rain of Carrots now has a maximum duration limit of 12 seconds.
Added a sound effect for experience pickup.
Improved perk tree accessibility.
Improved debuff indicators.
Thank you again, and stay carroting!
Eddie