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Active Immunity PlaytestNewsPatch 1
Game update

Patch 1

Active Immunity Playtest · published 30 Aug 2026, 15:38 UTC

All newsPlayers around this dateRead on Steam

BUGGY FIXES TEEHEE

- (Hopefully) fixed a bug in multiplayer that made it crash after 5s
- Fixed 15 token complement tree reset not taking the 15 tokens
- Fixed an antigen debt bug
- Improved tooltips for certain buttons
- Improved pattern recognition upgrades
- Improved some dutch translations
- Fixed enemies force despawning when there's too many and a new round starts
- Made it more clear whether a boss is a real boss or a miniboss
- Fixed the upgrades cap going over the limit of 10
- Fixed choice modifications not showing up in the list and applying randomly
- Fixed certain masteries
- Enemy damage now scales +5% per 5 waves starting from wave 20
- Elite spawning increases +1% every 5 waves starting from wave 20
- Probably more that I already forgot

Thanks for helping me playtest my game <3

More from Active Immunity Playtest

Other announcements

All news
Game update13 Sep 2026Patch or somethingDid an update to fix some bugs. Cloud saving is enabled now. Yay.Game update8 Sep 2026Small updateSave files don't spontaneously disappear anymore Other minor fixesGame update6 Sep 2026Update or whateverMultiplayer fixes Save file retention fixes UI fixes Etc.