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Idle EmpiresNewsIdle Empires is back — a new beginning
Community

Idle Empires is back — a new beginning

Idle Empires · published 28 Aug 2026, 21:48 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

It’s been a long time since I last posted anything about Idle Empires, and I'm ready to give a proper update on what's been happening.

I first started working on the game during late 2024 on and off until around 16 months ago when I started to put a lot more time into it and publish on steam. Unfortunately, after a few losses in my family over recent years leading up to development and one during, I eventually reached a point where I needed to step away from the project for a while. Development stopped around a year ago, and I apologise that I disappeared without really explaining what had happened.

Here's how things looked last August:

Fast forward to today, where, instead of simply picking up where I left off, I've been rebuilding Idle Empires from the ground up for the past month, making use of AI tools has helped to speed up some of the development work, particularly with the rewrite, but the ideas, direction, design and decisions behind Idle Empires are still very much my own.

The result so far is a much stronger foundation for the game, along with a completely refreshed look.

For anyone new to Idle Empires, it’s an idle city-building game where you start with a small settlement and gradually grow it into a thriving empire. You’ll build production chains, research new technologies, expand your territory, manage resources, storage and logistics, and come back later to see how your empire has progressed while you’ve been away.

The new version currently includes:

  • A completely redesigned interface and map

  • A much clearer technology research tree

  • Production chains spanning several historical ages

  • Territory expansion and resource logistics

  • Offline progress while you’re away

  • A guided tutorial for new players

  • Reincarnation and building progression

  • Industrial-era buildings, power generation and more advanced production

  • Game Settings, Visuals, Themes, Shortcuts etc.

There’s still plenty of work to do, and the game is very much in active development, but this time I wanted to start sharing progress again rather than waiting until everything feels finished.I will be setting up another playtest with the redesigned game in the coming weeks.

If you remember the earlier version of Idle Empires, thank you for sticking around and for your patience. And if you’re discovering the game for the first time, I hope you’ll take a look and follow along as it develops.

If Idle Empires sounds like something you’d enjoy, please consider wishlisting it and following the game on Discord https://discord.gg/bfBzRm9nPu.
Feedback, ideas and suggestions are always welcome.

Thanks for reading,

Vethon

More from Idle Empires

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Community11 Sep 2026Idle Empires Steam Playtest Is Now OpenThe free Idle Empires Steam Playtest is now open! Build a civilization from its first settlement into a growing empire. Place buildings across a hex-based map, develop production chains, research new technologies, and expand your territory across the ages. What you'll be able to do · Plan cities around resource deposits, adjacency bonuses, storage, transport, and power. · Gather materials and b…Community9 Sep 2026🎮 Idle Empires Steam Playtest begins Friday, September 11!We’re getting ready to open the public Steam Playtest for Idle Empires on Friday, September 11, 2026. What you’ll be able to do · Build and expand an empire on a hexagonal grid. · Plan production chains, logistics, storage, workers, and power. · Research technologies and progress through multiple historical ages. · Expand territory and construct wonders. · Reincarnate your empire and develop Bu…Community23 Jul 2025🧪 Steam Playtest Is Now Live!The first Steam Play Test is now Live. You should now see the request access button on the games store page. Don't worry if you've not yet got access as giving players access is random on who it selects, the number of players picked will be kept low to start with to make sure every thing runs as smooth as possible. 🎮 Many thanks — Vethon