Wendy• 1st ability was changed: Now triggers when the enemy attacks or is attacked. The Poison value increases by 100% if Wendy is placed in the 2nd row
• 2nd ability was changed: Now grants its effect to all allies in the 1st and 2nd rows
• 3rd ability: Commander Heal is increased by 30%
Shelby • Attack is increased by 50%
• 1st ability: Commander Damage from Tech Residue is increased by 100%
• 2nd ability was changed: Now triggers when killing an enemy and when any Transform triggered
Blanche• 1st ability: Attack Steal value is increased by 20%
• 2nd ability: Health buff is increased by 50%
• 3rd ability: Poison is increased by 400%
• Outfit ability was changed: Before an attack: Gains Immunity until the end of the turn. Upon killing (except for modules): Gains Immunity for 1 turn.
Bea• Attack is increased by 50%
• 1st ability was changed: Now triggers whenever a ranged ally appears or attacks (including herself). Infection is increased by 50%
• 2nd ability was changed: Now triggers when an Infected enemy dies (except Modules) or every 5th time an enemy takes Infection Damage
Bonita• Attack is increased by 20%
• 2nd ability was changed: Now applies Electrocute to the attacked ally instead of Blind to the enemy. Heal is increased by 200%
O-Rinn• Health is increased by 50%
• 1st ability was changed: Now spawns a Bouncer on appear and at the end of each turn. The Bouncer can now spawn in the 1st row when O-Rinn is placed in the 3rd row
• 3rd ability was changed: Now triggers when an enemy takes Infection damage or Suppressed. Attack buff is decreased by 50%
Bouncer
• Health is increased by 100%
• 2nd ability was changed: Now triggers on appear and on death. Instead of Health, the Bouncer now buffs Attack
Omega• 3rd ability was changed: Now heals the Commander's Health instead of buff it
Skye• 2nd ability was changed: Now grants the allied Commander Electrocute for 2 turns
• 4th ability: Resistance is decreased by 15%
LoLa• 1st ability was changed: Now sets ranged enemies' Health to 15% of LoLa's Health
Harper• Attack is decreased by 20%
• 1st ability was changed: Now gains 1 Multi-Attack once per turn (triggers only 2 times per battle)
Morana • Health is decreased by 15%
• 2nd ability was changed: Now sets the attacking enemy's Health to 5% of Morana's Health instead of 1
Natasha• 1st ability: The number of Multi-Attacks has been reduced from 2 to 1
• 2nd ability was changed: Now also gains Multi-Attack
• 4th ability was removed
Tsintah• 1st ability was changed: No longer applies Antidote to the allied Commander. Heal is decreased by 10%
• 2nd ability was changed: Damage is decreased by 20%
• 4th ability (new, available from Level 16): On appear: Applies Antidote to the allied Commander
Maddie• Health is decreased by 15%
• 2nd ability was changed: Now deals Fire Damage 3 times instead of 4
Bernice• 2nd turn ability: Applied Burn value was decreased by 10%
• 4th turn ability: Applied Burn value was decreased by 20%
Lavonne• Passive ability was changed: Now does not provide Barrier to Sentinels. Barrier value is decreased by 20%
• 2nd turn ability: Now lasts 2 turns instead of 3
Inferna• Passive ability was changed: Attacked: Applies Infection to the attacker and enemies adjacent to them. When an enemy takes Infection Damage, Inferna stores healing equal to 100% of that Damage, which triggers when Inferna's Health falls below 25%
• 2nd turn ability was changed: Now grants an ability for 2 turns: "On enemy appear: Suppresses the enemy. When a Suppressed enemy takes Infection Damage: Instantly kills it"
• 5th turn ability was changed: Applies Infection to all enemies (except Commander) and gets an ability: "Enemy (except Commander) takes Infection damage: Deals 200% of that Infection Damage to enemy Commander
Milica• Passive ability: On enemy attack: Applies 5% Vulnerability to random enemy 3 times
• 3rd turn ability: Deals Damage to all enemies
Amelia• Passive ability: Allied Force Shield broken: Grants an ally a Barrier and Block (up to 4 times per turn)
• 3rd turn ability: Grants Force Shield to random allies and cleanses them from suppression
Sally• Passive ability: Health Siphon triggered: Increases the Attack of all allies (except Peacekeepers) for 1 turn
• 1st turn ability: Summons 3 Health Siphon stims on allied field. Value is increased by 200%
Akai• Passive ability: Enemy takes Poison damage: Grants allies an ability: "Poisoned enemy dies: Grants Attack"
• 4th turn ability: Apply Breaker Poison to all enemies (Breaker Poison deals regular Poison Damage, but its value is doubled if triggered оn mercenary with Barrier, Blосk or Sentinel mercenary)
