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Squars: Incremental DefenseNewsVersion 0.5.0 is out!
Major update

Version 0.5.0 is out!

Squars: Incremental Defense · published 31 Jul 2026, 16:40 UTC · build 24388573

All newsPlayers around this dateRead on Steam

Hello there!

I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out.

Give it a try and let me know what you think! You can catch me on Discord :)

CHANGELOG:

Updates

  • Added a 1:1 ratio for skill points to bonus click charges at the start of the game

  • Increased droplets pickup range

  • Escape key now works as a back button

  • Added Steam integration with cloud saves and achievements

  • Added a new resource: Squared Matter

  • Added a new unified technology tree with upgradable technologies

  • Added tooltip translations

  • Added missing translations

  • Added Corrupted Pools

  • Added a Squared Matter resource counter during gameplay

  • Improved flexibility for upgrade names and descriptions

  • Added the Technology Tree Center Node

  • Added Autoupgrader

  • Added Ship Core Modules with upgrades for Autoupgrader and Beam Strike

  • Added asynchronous game loading with tips displayed during the loading screen

  • Added technology and skill notifications after the first run

  • Added beam sounds

  • Added more details to info panels

  • The Click Power label is now always visible below the Click Charges bar

  • Updated the Music and SFX buttons for easier volume adjustment

  • Added tutorial tips for building upgrades and clicking on enemies

  • Redesigned Beam Strike

Fixes

  • Fixed an issue with manual time changes after pausing

  • Fixed an issue with the pause indicator when changing the time scale using shortcuts

  • Fixed generator particles moving during pause

  • Fixed skill scroll text

  • Fixed an issue with the cursor breaking after the first game

  • Fixed some of the text issues in Ship Core Modules

  • Fixed the pause indicator not appearing at the start of the first run

  • Fixed an issue where droplets could not be picked up if they spawned on top of buildings

  • Fixed the gamestate loading flow

Graphic Improvements

  • Added a pause indicator animation

  • Updated the Beam Blast shadow to a square shape

  • Moved the level label and increased its size

  • Squarploder pimples are now always rendered on top

  • Added a separate effects manager for the HUD

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.