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Hell MaidenNewsHell Maiden EA 1.0 - Hot Fix Patch 5 (v.0.2.35)
Game update

Hell Maiden EA 1.0 - Hot Fix Patch 5 (v.0.2.35)

Hell Maiden · published 23 Jul 2026, 12:33 UTC · build 24339992

All newsPlayers around this dateRead on Steam

Hello again! We hope you're not tired from seeing us yet as we have deployed yet another patch for Hell Maiden. Take a look at what's changed below!

🛠️ Fixes:

✦ Fixed a player state issue that softlocked the game by having Dante spawn back in the Forum after a run with Ovid's Signature weapon (Codex Amoris) active around her and the player unable to move in any direction.

✦ Fixed an issue where players would be stuck in a black screen during Scarmiglione's mid-stage encounter if the player leveled up, paused, or skipped right before the battle triggered.

✦ Fixed an issue where the card banish animation could be triggered even when banish was not available.

🪞 Visual Changes:

✦ Updated some descriptions for a variety of effects in the stats menu which displayed as internal code.

✦ Swapped the icons for critical rate and critical damage in the metaprogression upgrade shop which were incorrectly attributed.

⚖️ Balancing:

✦ Adjusted Succubus' projectile speed and slowed down attack animation to give players a slightly wider window to deal damage.

🤖 Optimization:

✦ Implemented a toggle to activate 4k videos in the settings. Note: turning on this option may result in videos lagging on certain devices.

As always, we are noting down everyone's feedback for the future. Even if some QoL changes do not come in this patch cycle, be reassured that many of your suggestions are being incorporated into our pipeline for Hell Maiden!

We hope you continue enjoying your time in Hell Maiden! ❤️‍🔥

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