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Tile Conquest PlaytestNewsv0.8.823 Expansion Unit Buffs
Game update

v0.8.823 Expansion Unit Buffs

Tile Conquest Playtest · published 16 Jul 2026, 07:58 UTC · build 24234926

All newsPlayers around this dateRead on Steam
  • Dropship buff: Redeploying onto a neutral tile now instantly captures it at full capture threshold.

  • Hivemind buff: Reduced spawn/overtake cooldown from 6 to 5 turns. Scouts auto-spawned at end-of-turn are no longer placed on cooldown (they are ready to act on their next turn).

  • Terraformer buff: After a successful Mine, the Terraformer gains a one-time "Bonus Capture" action to instantly fully claim any adjacent non-mountain tile, then exhausts.

  • Dominator buff: When the Dominator successfully knocks back or kills an enemy, it instantly claims the tile that enemy vacated at full capture threshold.

  • Mountaineer buff: Mountaineers now instantly capture any Mountain tile they move onto or are deployed on — the tile keeps its Mountain terrain type, preserving impassability for the enemy.

  • Added a visual vulnerability status indicator (+50% light red text bubble) to unit tiles on the board, and added detailed status explanations for vulnerable targets in the unit intelligence panel.

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In-game event28 Aug 2026v0.8.912 Seasons, Leaderboards, Rewards & UI UpdatePatch Notes: Seasons, Leaderboards, Rewards & UI Update Competitive Ranked Seasons & Soft-Reset System · Competitive Season Cycles : Ranked play is now structured around timed competitive seasons with live countdown timers tracking the time remaining in the active season. · Season Rollover & Soft-Reset : At the end of each season, ratings undergo a soft-reset compression formula that carries ve…In-game event21 Aug 2026🏰 Base Assault Mode, New Unit: Apothecary, Red Zone Overhaul & Ability Scaling!Full Patch Notes 🏰 New Game Mode: Base Assault · Fortified Headquarters : Each team defends a fortified base structure with 20 Base HP. Destroying the enemy base immediately secures victory! · Melee & Ranged Siege Damage : · Melee Strikes (Distance = 1) deal 100% full damage to the base structure. · Ranged Attacks, AoE & Over-Time Abilities deal 50% siege damage , rewarding aggressive frontlin…In-game event17 Aug 2026Major Tactical Overhaul: Capture Power Rebalance, Unit Archetypes & Engine Perfo⚔️ Capture Power (CAP) & Combat Rebalance · Removal of Instant 10-CAP Flips : Eliminated 1-turn instant tile capturing across all units to ensure matches cannot be won solely by sprint rushes. Dedicated expansion units (Scout, Sandman, Blight, Terraformer, Outpost, Reclaimer) now cap at 5–6 CAP (requiring at least 2 turns to flip standard tiles), heavy combat units operate at 2–3 CAP , and fron…