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TaivalNewsThe first steps of Taival
Game update

The first steps of Taival

Taival · published 15 Jul 2026, 23:30 UTC

All newsPlayers around this dateRead on Steam

Hello, adventurers! First of all, thank you for joining us on the first 24 hours of Taival's Early Access journey. Seeing players explore the world together has been incredibly exciting for the whole team!We’ve been keeping an eye out for everyone’s reviews, good and bad, and working very hard on all the reports sent our way across both Steam and Discord. We are working on a number of fixes and we will communicate to you about them in our proper update tomorrow.


We will release a minor update soon with fixes to the critical issues some of you have encountered during your playtime.

Below we have listed the most important fixes, with full patch notes being released later along with the rest of the fixes.

  • Fixed trading on clients

  • Fixed Henki shard not being at the right place if a player had somehow entered Henki sanctuary early

  • Fixed certain cutscenes running without having required quest steps completed.

  • Fixed Henki form selection only selecting Chibkin in some cases

  • Fixed taming animal variants causing discovered forms to clear

  • Fixed deleting world saves causing saves to become corrupt in certain conditons

  • Fixed Clacker cave being submerged partially underwater

  • Fixed all variant forms being tameable with any food

  • Fixed Shaman boss dropping items that shouldn't be attainable to player. If you have any of the shaman items, consider yourself lucky, these will probably never be available again in the game!

  • Fixed certain random encounters having duplicate or non functional chests

  • Fixed some invisible colliders

  • Fixed Silverback skill node not affecting encumbrance limit

  • Fixed some pink materials here and there

  • Added rebinding movement keys on keyboard

  • Added map markers for exploration reward givers

  • Added extra tools and crafting stations around the world

  • Added a tutorial info on sprinting and when it uses Wirta (energy)

  • Improved on how enemies react when damaged from a distance

  • Unstuck button now teleports to nearest fast travel tree. This change was made due to the previous implementation causing players to get ironically stuck to buildings or other places they couldn't exit.

  • Player weapons no longer use LODs (distant low detail visuals)

  • Added custom Henki trait for golden variants

If you encounter any new issues, please let us know here: https://steamcommunity.com/app/3152750/discussions/0/580550781202199116/

Thank you for your patience, and thank you all again for being a part of this Taival journey!

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