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TTT ClassicNews1 July 2026 Patch
Game update

1 July 2026 Patch

TTT Classic · published 1 Jul 2026, 23:56 UTC · build 24011450

All newsPlayers around this dateRead on Steam

Map Maker & Entity Updates

  • cycler: Added flags to control collision and invulnerability.
  • func_breakable: Updated to only support TTTC items.
  • env_beverage: Now resets on round restart.

Command & Console Updates

  • Added the ttt_hide_avatar CVAR to allow players to hide their avatar from other players.

Gameplay & Mechanics

  • Fixed an issue where the flaregun flame was only dealing one damage to the shot player.
  • Added monsters as a tracked cause of death (icons are currently pending).
  • Text chat is now mumbled when a player is underwater.

Visuals, UI & Audio

  • UI: Added filtering, sorting, and slot badges to the equipment menu.
  • Audio: Added an Underwater effect to voice chat

Maps

  • Updated ttt_747.
More from TTT Classic

Other announcements

All news
In-game event13 Sep 202612 September PatchThis update's biggest change is a full rebuild of the in-game entity editor. The old text-based menu has been improved. It handles everything the old menu did (placing weapons/items, toggling map settings) plus new tricks like duplicating entities, and it's joined by a new Modify hub that finds and edits entities already compiled into the map, not just ones you've placed yourself. Beyond that,…In-game event2 Sep 20262 September PatchThis update's most notable change is for porting maps: the map entity-file system (the one used to add TTT-specific entities and tweaks to maps without recompiling them) gained several new abilities: You can now copy an existing brush from the map into a new visible entity, add invisible collision-only walls anywhere with the new ttt_clip entity, and target entities to modify or remove by using…In-game event16 Aug 202614 August 2026 PatchTTT Classic Update This update's headline feature is LAN Party Mode , a new server option built for players who are physically in the same room together, where the usual on-screen role-hiding doesn't work because everyone can just look at each other. It hides role colors, names, and the round-start reveal popup, replaces the equipment/C4/radio menus with fully automatic traitor behavior, and ad…