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TTT Classic
News
1 July 2026 Patch
Game update
1 July 2026 Patch
TTT Classic
· published
1 Jul 2026, 23:56 UTC
· build
24011450
All news
Players around this date
Read on Steam
Map Maker & Entity Updates
cycler:
Added flags to control collision and invulnerability.
func_breakable:
Updated to only support TTTC items.
env_beverage:
Now resets on round restart.
Command & Console Updates
Added the ttt_hide_avatar CVAR to allow players to hide their avatar from other players.
Gameplay & Mechanics
Fixed an issue where the flaregun flame was only dealing one damage to the shot player.
Added monsters as a tracked cause of death (icons are currently pending).
Text chat is now mumbled when a player is underwater.
Visuals, UI & Audio
UI:
Added filtering, sorting, and slot badges to the equipment menu.
Audio:
Added an Underwater effect to voice chat
Maps
Updated ttt_747.
More from TTT Classic
Other announcements
All news
In-game event
13 Sep 2026
12 September Patch
This update's biggest change is a full rebuild of the in-game entity editor. The old text-based menu has been improved. It handles everything the old menu did (placing weapons/items, toggling map settings) plus new tricks like duplicating entities, and it's joined by a new Modify hub that finds and edits entities already compiled into the map, not just ones you've placed yourself. Beyond that,…
In-game event
2 Sep 2026
2 September Patch
This update's most notable change is for porting maps: the map entity-file system (the one used to add TTT-specific entities and tweaks to maps without recompiling them) gained several new abilities: You can now copy an existing brush from the map into a new visible entity, add invisible collision-only walls anywhere with the new ttt_clip entity, and target entities to modify or remove by using…
In-game event
16 Aug 2026
14 August 2026 Patch
TTT Classic Update This update's headline feature is LAN Party Mode , a new server option built for players who are physically in the same room together, where the usual on-screen role-hiding doesn't work because everyone can just look at each other. It hides role colors, names, and the round-start reveal popup, replaces the equipment/C4/radio menus with fully automatic traitor behavior, and ad…