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Knights WithinNewsPatch Notes (377)
Game update

Patch Notes (377)

Knights Within · published 14 Jun 2026, 21:13 UTC

All newsPlayers around this dateRead on Steam

New

  • New Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way

Updates

  • Mission interactables have been separated into more categories and the spawning code reworked. This should result in more consistent sources of various resources and more interactables spawned overall

  • Journey XP gained from shrines now overflows into the next level 

  • Catapults now shoot a random number of shots between 1-3 before reloading (was always 3). The explosion radius is smaller the more shots are fired.

  • More enemy spawn locations added to every map and improved many locations. This should improve sentry locations as well as reduce the amount of dead spots where it seems to take longer than usual for enemies to reach you (especially on Foothills and Cordillera) 

Fixed 

  • Updated some enemy spawn location code to improve some issues of enemies and sentries spawning in weird locations

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies