Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Greywind's Legacy - A Text Based, Skill Progression, RPGNewsAdding New Abilities to the Game
Game update

Adding New Abilities to the Game

Greywind's Legacy - A Text Based, Skill Progression, RPG · published 30 May 2026, 16:28 UTC · build 23486933

All newsPlayers around this dateRead on Steam

Abilities

New AOE Skills:

AOE skill have been added to the game!

These skills are now AOE skills that hit all enemies:

Death Rain, Inferno, Death Wave, Blizzard, Flame Wave, Frozen Burst, Glacial Wave, Solar Wrath, Sunburst, Purifying Flame, Psychic Storm, Force Wave, Acid Nova, Dissolution Wave, Sonic Wave, Cacophony Nova, Avatar of Slaughter, Whirlwind Slash

New Ability Mechanics:

Added new ability mechanics to make some skills more unique:

Execute: instantly kills enemies below an HP threshold (Perfect Blade, God Shot, Executioner's Blow, Assassin's End, Oblivion Strike, Graviton Collapse, Absolute Corrosion, Mind Annihilation, World Ender Strike)

Life-steal: Drain Soul and Withering Touch now return HP equal to a percentage of damage dealt

Armour shred: permanently reduce enemy defense for the duration of the fight

Status effects: abilities across all damage types now apply contextually appropriate statuses (Burn, Frostbite, Shocked, Bleed, Poisoned, etc.)

Stun on hit: Lance Charge now stuns on impact

Skills

Staffwork Chain:

The full staffwork chain now grants Attack bonuses. Descriptions updated to remove references to magic output.

Merge Skill Balance Pass:

All 61 merge skills have been audited and corrected.

Merged skills should always result in a skill that provides bonuses equal to or greater than the sum of all sacrificed skills. This was not the case with some skills and has been corrected.

Weapon merges: proficient bladework, advanced bladework, and expert bladework all had Attack well below the sum of their inputs. Legendary bladeskill had entirely wrong stats. Legendary polearm mastery was at half its input sum.

Weaponskill chain: advanced, expert, master, and legendary weaponskill all had Crit and/or Attack below the sum of their inputs. Following the staffwork correction, these have been recalculated with staffwork now contributing Attack rather than Magic. Updated values: Advanced 0.75 Atk / 0.11 Crit, Expert 1.15 Atk / 0.15 Crit, Master 1.45 Atk / 0.24 Crit, Grandmaster/Legendary 2.50 Atk / 0.28 Crit.

Legendary skills: warlord's soul, void presence, iron constitution, treasure hunter, life weaver, earth reader, wraith walk, reality weave, shadow marksman, and arcane conductor all had one or more stats below the sum of their inputs.

Magic merges: chromatic and tri-elemental chains had Crit under the sum of their lightning, sound, and frostfire inputs. Plague death magic, toxic corrosion, plaguerot arts, and the decay chain all now correctly carry the loot bonus that flows from poison magic.

UI & Menus

Skill Evolution Merge Options Now Show Correctly:

Fixed a bug where merge options were only displayed when selecting the first skill listed in the merge's requirements. For example: with Basic Axework and Basic Toughness both at level 10, selecting Basic Axework correctly offered the Proficient Berserker Strength merge, but selecting Basic Toughness did not, even though both skills were ready.

Since merge definitions were only listed under one of the required skills (not both), the option was invisible from the other side. The fix replaces this with a global scan of all skills in the skill tree, surfacing any merge where the selected skill is a required component and all other prerequisites are met. This affected all 61 merges in the game.

Skill Evolution Menu: Tooltips Removed:

The "Evolve" submenu previously showed a tooltip next to each skill listing its possible evolution and merge targets (e.g. `evolve→proficient swordsmanship merge→proficient bladework`). These tooltips were misleading because they displayed all possible merge outcomes from the skill's definition regardless of whether the player actually had the other required skills. The tooltips have been removed. The list now shows only the skill names cleanly; available options are revealed after selecting a skill to evolve.

More from Greywind's Legacy - A Text Based, Skill Progression, RPG

Other announcements

All news
In-game event10 Sep 20261.4 Update1.4 Update Welcome to the latest update for GWL. This update brings tighter accuracy with location references for enemy, loot, and quest generation. Additionally subzones have been rebalanced to so there will more enemy diversity to be found in the world. This update also corrects some abilities to work as intended and adds a few new visibility systems to help make the quest system clearer over…Game update3 Sep 20261.3 Summary Update1.3 Summary Update Welcome to the 1.3 update for GWL. I've been adding some things and fixing a few bugs over the last week and this update will be more of a summary of those changes/fixes to coincide with the smaller updates. These patchnotes are coming a day early as I unfortunately will be very busy the next few days when I usually update. World and Enemy Spawning - In a few overlap areas so…Game update28 Aug 20261.2 Cleanup Patch1.2 Cleanup Patc h Welcome to the 1.2 update for GWL. This is a much smaller patch than normal. It's mostly focused on cleaning up some back end code to make the game run a little smoother and increase overall consistency. These smaller patches will be more of the norm as I transition out of the main development cycle I was in around launch. I still plan to keep adding features and adding compa…