Bug Fix: Fixed a bug that allowed the outer shield hurtbox to be grabbed.
Bug Fix: Trajectory calculations will now calculate 1 fewer frame than before.
Previously, the game would estimate the character's final position on the frame that hitstun ended. This led to inaccurate trajectory calculations, since buffering an action (i.e. double jump) out of hitstun would cancel the momentum of that final frame.
Bug Fix: Fixed a bug that prevented rendering custom outlines (i.e. Olympia's Down Special armor outline).
Up Tilt's center hitbox now has the same knockback as the bottom of the roots.
Maypul's speed combined with frequent dynamic hurtbox positioning made spacing to avoid the center sourspot feel a bit too inconsistent, so we're just removing it entirely since the new knockback on the bottom of the root is sour enough.