
Thank you for using ACTION GAME MAKER G. Version 2.0.3 is now available. This update includes a major change.
Actions and settings that target a node — such as "Change Property", actions that specify a connection point, and actions that specify a collision — now reference nodes by their Unique Node ID. Until now, nodes were referenced by their path from the root node (or by their position in the scene), so reordering or renaming a node could break the reference. References set from this update onward will no longer break when you reorder or rename nodes.
In 2.0.3 and later, a Unique Node ID is set automatically whenever you select a node in a supported action or setting.
For projects created in 2.0.2 or earlier, we provide a tool that sets Unique Node IDs for all references in the project at once. How to use the bulk update
From the Project menu, select "Update Unique Node IDs in All Scenes..." (in Godot Mode, it is in the Tools menu).
A confirmation dialog explains that a backup will be created automatically. Click "Update".
A progress dialog, "Updating Unique Node IDs", will appear. Please wait until it finishes.
When it finishes, the number of updated references is shown, along with a list of items that could not be updated automatically. Double-click a row to open that location, and please set it again manually.
Note: If an open scene has unsaved changes, save it before running the update.
Note: Files to be changed are backed up to res://.actg_backup before saving.