
I’ve moved the game to Godot! This switch should finally resolve the persistent low FPS and crashes, making the game smoother and more stable.
This was a massive undertaking, so you might encounter some bugs and issues during these early days. If you run into anything, please let me know! A quick description of what happened and when will help me track it down and fix it as soon as possible.
I’m confident this move will make the game much better in the long run. Thanks for your patience, feedback, and support!