
I’ve spent the past 12 years working on Babylon.js. CottageCore gives me a chance to use that experience from the other side of the engine: building a game where you can make a cottage, give someone a job, and watch a little village grow. A community member asked how a JavaScript game handles performance. For CottageCore, that starts with how I organize the game, share work between threads, and measure what happens during a frame. At 60 FPS, a frame has roughly 16.7 milliseconds. Small amounts of repeated work can add up quickly. The village and the picture