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THROBNewsSystems, Story & The Airlock
Community

Systems, Story & The Airlock

THROB · published 1 Oct 2026, 13:32 UTC

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Devlog #2 — September 15–30, 2026

Hey everyone!

Welcome back for the second THROB devlog!

After reaching the first playable 10-minute version earlier this month, the second half of September focused heavily on expanding and connecting the game’s systems, while also refining its narrative direction and visual feedback.

LEVEL DESIGN & VISUALS

  • Improved the blood edge glow and post-process rendering;

  • Polished the lighting in several areas;

  • Added visual warning pulses to disappearing platforms, synchronized with their beat-based activation cycle.

SYSTEMS & GAMEPLAY

  • Finished the Blood Bulb pickup and throw system;

  • Added proper physics and interactions between bulbs and the grinder;

  • Added breakable bulbs with blood visual effects;

  • Connected the bulb grinder to the airlock activation system;

  • Finished the checkpoint and respawn system;

  • Added a fully interactive airlock radio, including power controls, frequency switching, and a diegetic interface.

NARRATIVE & AUDIO

  • Reworked and expanded THROB’s overall narrative direction;

  • Created and updated the game’s World Bible;

  • Added several new environmental narrative events;

  • Built the first complete audio version of the upcoming demo trailer.

These two weeks focused on connecting THROB’s systems and strengthening its narrative direction.

The airlock is becoming a more interactive and meaningful part of the experience, while October will focus on new playable content, additional systems, and upcoming playtests.

See you soon for Devlog #3!

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Community17 Sep 2026I’m finally starting a devlog series for THROB!Devlog #1 — September 1–15, 2026 Hey everyone! The goal is to give you a closer look behind the scenes, showcase newly implemented features, and document how the game evolves over time. For this first devlog, let’s look back at everything completed between September 1 and September 15, 2026: new areas, gameplay improvements, the creation of the airlock, new traps, and several visual and audio o…