I received a lot of feedback that the final boss was too easy, so this update focuses on increasing the difficulty and adding more variety to the fight.
This update adds new variations to the boss's close-range attacks, along with a brand-new Slam attack.
If the final boss is still too easy, feel free to send feedback by email or through the in-game survey.
If you've already cleared the fight, give it another try with this update!
⚔️ Boss 5
[New] Close-Range Attack Variations
Several new variations have been added to the boss's close-range attacks.
Along with the existing attack, new patterns such as faster attacks, off-beat attacks, and consecutive attacks have been added.
The close-range attack patterns will also vary depending on the phase.
[New] Slam Attack
A new Slam attack has been added to the boss's moveset.
The Slam creates a powerful shockwave, with different variations appearing depending on the phase.
[Improved] Boss Combat Patterns
The boss's attack and movement patterns have been adjusted to make the overall fight more varied.
[Fixed] Boss Behavior Issues
Fixed several issues that could cause the boss to stop moving or behave incorrectly when attacks and movement overlapped during combat.