
Update v0.15
Implemented Collection window where all heroes are listed.
Heroes inside collection window have different states:
Discovered - a unit that was actually summoned in game.
Undiscovered - a unit that can be found when summoning but haven't been summoned yet.
Locked - a unit that will be unlocked if a specific condition is met.
In full game - a unit that will be only available in full game.
Starter hero selection - when starting a new run a starter hero can now be selected.
Buying heroes - discovered heroes can be purchased inside collection window as starter heroes.
Void shards - new currency that stays in between runs, used to buy new heroes.
Void tiles - void tiles can be found exploring the dungeon. They get collected automatically.
Void units can give void shard when killed.
Fixed Spectral grab spell, now it allows to pick up enemies.
Fixed Light fist spell, now it does not hit newly spawned enemies
Fixed hired assassin now he actually deal damage.
Fixed Tutorial showing rogue tutorial at the wrong time.
Any change of stats now have a little pop up on the unit tile.
Exit guarding enemies - you need to defeat an enemy to reveal an exit to the next dungeon.
3 new heroes
Fixed 2 minor bugs