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NULL: INITIATIVENewsThe Editor Update - 1.8
Major update

The Editor Update - 1.8

NULL: INITIATIVE · published 12 Sep 2026, 15:50 UTC · build 25272725

All newsPlayers around this dateRead on Steam

Features

  • Room Modifiers have been added to ENDLESS mode
    - Orbital Strikes - Randomly spawning orbital strikes, exploding you and enemies around it
    - Poison - Covers the entire room in POISON, you slowly start taking damage over-time
    - Black Hole - Bends projectiles and lowers gravity the closer you get to it
    - Snipers Only - All enemies are now SNIPERS in the room
    - Shockers Only - All enemies are now SHOCKERS in the room

  • Mod Support
    - You can now export, share and install mods like Custom Enemies and Custom Endless Rooms

  • Room Editor
    - Make your own ENDLESS rooms, playtest them and build them however you like

  • Enemy Editor
    - Make your own enemy, playtest it and design it with animation and uploaded images supported

  • Player Customization has been improved
    - You can find the UI in the Upgrade Station or by pressing the 'INVITE' button when playing Multiplayer- Allows you to change the color of your player and drone indepently, just like the ease of setting the color of Enemies

  • Overhauled the city background used in the main menu and Level 0

  • All scroll-able interfaces now smoothly scroll

  • Added two new Achievements
    - Just parry
    - That's not confusing at all

  • Upgrade Stations can now be opened by walking up to it and pressing the 'INTERACT' key bind, rather than automatically

  • Added a 'BETTER LEVERS' option in Advanced Settings if you prefer pressing the 'INTERACT' key bind to flip levers (E by default)

  • Added a 'SNAPPY INPUT' option in Advanced Settings, this settings prioritizes your last-input. If you hold down both A/D it'll move in the direction of your last input rather than freeze you

  • You can now rename your save files


Bugfixes

  • Level Difficulty is now saved in save files. If you save on Room 100, it'll be as challenging as Room 100 on save load

  • Adjusted heights of levers on some rooms

  • Fixed booster keeping on boosting you up, even if not in the booster

  • Multiplayer now resets the level you're playing on when someone joins, to sync everyone

  • Some enemies decided that physics were optional, they're not optional

  • Shooting and Slashing had a shared cooldown, they're now independent. You can now slash and shoot at the same time

  • Removed 'STEALTH' as an Expansion Shard option, replaced with 'WALL-PIERCING BULLETS'

  • Bossbars now hide if they're off-screen for longer than 10s

  • If you're inside a wall for longer than 3s, you get teleported out (soft-lock prevention)

  • Flying Enemies can now pathfind in all Levels properly

  • Notifications now don't repeat or stack up