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Eswahr EternalNewsRead this post, if you're interested in learning more about Eswahr Eternal
Community

Read this post, if you're interested in learning more about Eswahr Eternal

Eswahr Eternal · published 8 Sep 2026, 07:44 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

I felt it might be polite to just explain myself a little bit. This game came into existence relatively quickly, but this is mostly, because I've been doing a lot of work over the last year that kind of lead up to it and that have heavily influenced not only how it's designed, but also how I want to talk about it and present it.

So if you've seen this game, and are interested in learning more about it, and what it might be like, feel free to read any, or all of the following blog posts. I also recorded a video where I spent an hour talking about how Eswahr Eternal grew out of another RPG project and why I decided to to announce the game in the way I did.

The game is a bit of a different one, deliberately so and I want to try and approach talking about it with a similar attitude.

I deliberately made the decision to not look at any numbers (I assume they are like usual), so I have no idea how much interest this thing got over here, but anyone who is interested in this game:

Thank you very much, and I hope that you will find what you're looking for in it.

With that being said, here are a bunch of links:

Eswahr Eternal Announcement Blog:

https://mokkograd.net/posts/2026-09-07-Eswahr-Eternal

Related texts about the ideas behind the game's design:

First outline about my JRPG framework:

https://mokkograd.net/posts/2025-01-01-Powered-by-Abstraction

More detailed essay about my approach to combat design:

https://mokkograd.net/posts/2025-10-07-Anything-Can-Be-A-Battle

Essay about how the battle system handles attack data and the fun things it enables me to do:

https://mokkograd.net/posts/2026-01-12-I-Love-My-RPG-Spreadsheet

(the examples are from another project, but there are similar things in this game as well)

"Evil Game Design":

Notes about Evil Game Design

https://mokkograd.net/posts/2025-11-25-Notes-about-Evil-Game-Design

Evil Game Design - An Introduction:

https://mokkograd.net/posts/2026-07-23-Evil-Game-Design-An-Introduction

Transcript of a talk I gave in July 2026. It's a bit of a combination of several things I've written about over the course of last year.

Vlog where I again talk about the game's announcement and everything associated with it:

P.S.: "Eswahr" is sort-of German for "It was", I just miss-spelled "war" and smashed the two words together. I personally pronounce it like the German "Es war", but I honestly don't care how other people say it (it being a fake word and all that).