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Sling or Spin: Miss and Done?NewsMajor Update: Tutorial System & Control Optimizations Now Live!
Major update

Major Update: Tutorial System & Control Optimizations Now Live!

Sling or Spin: Miss and Done? · published 6 Sep 2026, 12:51 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,
Thank you all for your continued feedback and support. After receiving many suggestions regarding the difficulty of getting started and the feel of the controls, we've urgently created and released a series of tutorial levels, along with several core gameplay improvements, to help every player get into the rhythm faster and control each shot with greater precision.


🆕 Tutorial Levels


We've added a progressive set of tutorial levels that guide you through basic operations, elemental interactions, and the Pressure system and challenge mechanics step by step. Whether you're new to pinball-style games or a seasoned player looking to sharpen your skills, these levels will help you master the core loop more smoothly and quickly get into the "the greedier, the better" flow.


👆 Drag Display Logic Improvement


In response to some players' feedback that the drag feedback wasn't smooth enough, we've improved the drag display logic. Now, drag rings no longer overlap, allowing you to aim with a fluid motion — "Aim first, then fire!" — making every shot more confident and precise.


🎯 Launch Mechanics Adjustment


We've removed the previous "velocity composition" calculation for launching and replaced it with direct control over the core ball's launch direction. This change makes the controls more responsive and the connection between aiming and firing much clearer, giving you a more accurate and satisfying feel. You can now focus more on your strategy without being confused by the mechanics.



This update is a direct result of our rapid response to player feedback. We'll continue listening to your voices and polishing the game experience.
If you encounter any issues after the update, feel free to reach out via the Steam Community or Discord.
Thank you for your support — we're always moving forward!
— SlantHelix Games