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Command DoctrineNews1.1.0 - Terrain and unit sprite update
Major update

1.1.0 - Terrain and unit sprite update

Command Doctrine · published 5 Sep 2026, 19:58 UTC · build 25144102

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Hello commanders,

Today we are announcing the launch of update 1.1.0, the terrain and unit sprite update.

Let's get straight to the point.

The terrain system has been updated with higher quality assets and now makes use of diagonals to make it look smoother. This results in the terrain appearing more realistic and natural.

Alongside the terrain, we have also overhauled the unit sprite styling. The first version could appear too cluttered with stats and arcade-y. We have changed this to rectangular style sprites, and tried to reduce UI clutter in the unit sprite.

Alongside these changes are various other QoL additions and performance optimizations to keep these new systems smooth.

These are some of the changes we have been working on since the release, and we expect to keep rolling out updates that improve the experience of Command Doctrine!

Let us know what you think of these changes.

- Aleksandrs

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Game update11 Sep 20261.1.7- Artillery and air units can now target terrain tiles. This can result in negative consequences. - Added movement and attack arrow previews while dragging orders. - Improved queued movement orders. - Entrenchment is now manual and costs materials. Use the entrench action button to entrench units.Game update10 Sep 20261.1.6- Added more campaign battle rewards. - Replaced old campaign terrain tiles with new ones. - Enemy AI gets more aggressive the closer it is to losing a battle. - Enemy AI engineers can now build airfields so aircraft can follow the front.Game update9 Sep 20261.1.5- Hard difficulty AI now builds outposts and makes better use of garrisons. - Added additional battle events in pre-made scenario and campaign battles. - Added defensive battle events that can be triggered by the enemy AI. - Added optional objectives rewards in-game. - Events can now be edited in the editor settings. - Improved location labels so they cannot overlap on the map. - Overhauled the…