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Cats In The ShellNewsMechs Assembled! Cats in the Shell Playtest is LIVE!
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Mechs Assembled! Cats in the Shell Playtest is LIVE!

Cats In The Shell · published 26 Aug 2026, 09:48 UTC

All newsPlayers around this dateRead on Steam

Greetings, Mech Pilots!

To celebrate Gamescom, the global Steam Playtest for Cats in the Shell is OFFICIALLY LIVE! Head to our Steam page and click "Join the Playtest" to jump right into the action.

Since our last update on July 2nd, we’ve completely overhauled core mechanics. Whether you're a veteran pilot or a newcomer, this Playtest offers a massively upgraded and refined roguelike experience.

🛠️ Playtest Update Highlights:

Item System Overhaul

  1. Remade all item cards — Equipment, Modules, and Techs. The goal is to make the whole item system more intuitive:

  • Equipment now focuses on unique combat features — altering the effect of certain elements, massively enhancing the equipment itself, or applying special battle effects.

  • Modules now focus on enhancing Equipment rather than providing standalone effects.

  • Techs now focus on global effects.

Pilots

  1. Remade all feline pilots, giving each one more unique and accessible abilities. A total of 11 pilots are available in this patch.

  1. Pilot level is now shop level — it grants you shop rarity and max HP.

Economy

  1. Expanded the economy system:

  • Interest system — your saved gold now earns interest.

  • EXP purchase — you can now spend gold to buy EXP and level up.

  • Shop lock — you can now lock the shop to keep the current selection for the next round.

  • Special offers — the late-game shop may now offer discounted items.

UI & Interaction

  1. Improved the overall UI — the visuals are now both prettier and more comprehensible.

  1. Improved item interaction:

  • All sockets now support Slot Adsorption.

  • You can now select a group of cards and drag them together.

  • The Equipment layer now uses Squeezing instead of Replacing.

Balance & Systems

  1. Heavily tuned all numerics — numbers are now smaller, easier to calculate, and better balanced.

  1. Simplified the roguelike procedure — we now use a shop-centric building process instead of an event-centric one.

  1. Reworked the "Electrify" element into "Shock", and tuned the effects of all the other elements.

New Content

  1. Added 2 new maps:

  • Nishinomaru Teien — a Japanese-style yard.

  • Zavodskoy Rayon Trudograda — a Soviet-style industrial zone.

Localization

  1. Added Korean and Italian language support.

Assemble your ultimate feline mecha squad today! Join our Discord Channel to share your build, report bugs and get latest news of our game!

Cheers,

Raven Studio

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