
This update focuses on improving the new player experience, optimizing performance, refining gameplay balance, and fixing a number of bugs reported by players.
A new trailer has been added to the front page on Steam.
Added an option to skip the Prelude and begin when the Wisp meets the Green Dryad.
Updated the Demo to always begin at the Green Dryad to get players into gameplay more quickly.
Players who transfer a Demo save to the full game will now receive a notification that the Prelude is available.
Added movement control tutorials for players who choose to skip the Prelude.
Optimized Tile Rendering for more efficient draw calls.
Optimized Tiles afflicted with the Burning Curse shader.
Updated analog stick sensitivity for gamepad menu navigation.
Reduced damage dealt to Tiles by Shockwave Destruction from 10% to 7.5%.
Reduced the cost of Morning Glory from 5 to 3.
Reduced the cost of Renewing Loam from 5 to 3.
Reduced Consumable spawn chance from Geode Farming and Salvager from 50% to 35%, reducing item clutter.
Updated the final boss to target the Dryad if the Wisp moves out of bounds.
Updated Predator to end its Hide-and-Seek mechanic after performing a strike once the player has successfully completed the mechanic.
Removed roaring shockwaves during the final boss transitions.
Fixed boss dividers appearing during cinematics.
Updated Dark Prison visuals to correctly render behind surrounding objects.
Fixed a crash when bashing the Dryad while encased in ice.
Removed the Hammer command from the command map.
Updated P5 to prevent soft locks for returning players.
Updated the description for Door Tiles.
Thank you for continuing to play Dryad and for all of your feedback. Every report helps us continue polishing the game!