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Ascend to ZERONewsPatch Notes - v1.0.11.0
Game update

Patch Notes - v1.0.11.0

Ascend to ZERO · published 22 Jul 2026, 09:45 UTC · build 24329418

All newsPlayers around this dateRead on Steam

Hello Ascenders,

With this update, we solve a variety of issues that the community has brought to our attention. However, one thing to note with this update: the in-game leaderboard is being taken down temporarily so that we can find a better way to implement it.

We will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here, on Discord in the appropriate channels, or in the Steam discussions. Thank you! 


Resolved Issues

  • Fixed an issue where when entering Multidimensional Mode, the command prompt at the bottom is displayed in Korean rather than the language selected in the settings.

  • Fixed an issue where in certain circumstances, the difficulty selection's descriptions per difficult is displayed in Korean rather than the language selected in the settings.

  • Fixed an issue where in certain circumstances, specific Weapon Tech Chips' effects would persist longer than intended.

  • Fixed an issue where in certain circumstances, playing a bleed build with Blossom Blade may cause the game to crash.

  • Fixed an issue if the "Auto Equip/Pick Up Items" is enabled and an item is dropped, then the "Auto Equip/Pick Up Items" option is turned off, the item can no longer be picked up. 

  • Fixed an issue where in certain circumstances, damage was not being dealt/received as intended.

  • Fixed an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress. 

  • Fixed an issue where in certain circumstances, certain dialogue screens would not proceed as intended, preventing progress.

  • Fixed an issue where in certain circumstances, extracting Time Fragments from gear while the inventory is full will cause the extracted Time Fragments to drop on the floor and cannot be picked up.

  • Fixed an issue where replacing an item while sorted by a specific category could cause items to be deleted.

  • Fixed an issue where on Linux, while the intro video was decoding the game may crash.

  • Fixed an issue where "Gunslinger's Meditation" applied a dodge buff unintentionally, causing abnormal scaling with dodge-related synergies.

  • Fixed an issue where destructible creates would respawn infinitely.

  • Fixed an issue with the Handbook where the related achievement required 'permanent' items only to complete.

  • Fixed an issue where in certain circumstances, using a particular tech chip could cause the game to crash. The tech chip has been removed.

  • Fixed an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects. 

  • Fixed an issue where after defeating the final boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.

  • Fixed an issue where the Movement Speed and Attack Speed stats were scaling abnormally.

  • Fixed an issue where in certain circumstances, rewards may not appear as intended in the Score Shop after a run.


Known Issues

  • There is an issue in certain circumstances when the Time Machine upgrades are reset through Gabriella, the saved Time Machine loadout may not be adjustable. 

  • There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.

  • There is an issue where the Energy Exchange Tech Chip does not work as intended.

  • There is an issue where in certain circumstances, the starting weapon may not spawn during the tutorial.

  • There is an issue where the Windborne Spearmaster specific buff of 'Terrae Motus Fang' does not work as intended.

  • There is an issue where opening a box of a quest before obtaining said quest may prevent progress with that quest.

  • There is an issue where playing the game in windowed-mode certain causes certain images to not appear as intended.

  • There is an issue where quests and achievements completed in the Demo version did not carry over as intended to the full version of the game.

  • There is an issue where in certain circumstances, moving out of bounds while in a Stage 2 special encounter may cause the encounter to end without being prompted with the popup/confirmation window.

  • There is an issue where in certain circumstances, using Blossom Blade's skill while in a Stage 3 special encounter and moving out of bounds may cause the encounter to end without being prompted with the popup/confirmation window.

  • There is an issue where in Stage 3, certain text in the mini-map may overlap.

  • There is an issue where when holding the "Final Lesson" item and giving up on a run does not end the run as intended (must give up twice).

  • There is an issue where while using the Fate Editor, if there are locked entries in between unlocked entries, navigation does not work as intended via gamepad.

  • There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.

  • There is an issue where during the true ending, in certain circumstances attack effects may remain.

  • There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress. 

  • There is an issue where the 'King of Charge' 4-piece set effect is displayed incorrectly.

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