Mythic Kart Maker · published · build 24243757
I released a build earlier this month as well, but I wanted to do some more work before announcing 3D object officially.
There's a lot of new 3D objects, as well as QOL, fixes, a new character, objects, updated menus, etc.
Tile - Shallow Water (with tire effects & slippery tire grip!)
Menu - Updated Racer Menu to add racer lore, & a vertical orientation so it doesn't look so cluttered
3D Object - Castle Tower
3D Object - Castle Wall
3D Object - Wooden Fence
3D Object - Ramp
3D Object - Building (Half Box)
3D Object - Building (Triangle Roof)
3D Object - Step(s)
3D Object - Bridge (Flat)
Object - Gold & Silver Bells (as place-able objects, which negate coin->bell translation in time attack)
Racer - Fritanga (Guest Racer / Youtuber)
2 Tracks - Auta Refuge & Chiel Creek
Feature - Object Rotation - Left & right on dpad when picking up an object
Feature - Height Shifting - Up & down on dpad moves the placer up & down
QOL - Pressing dpad up or down automatically switches to editor (for height shifting)
QOL - Certain objects like bridges, walls, & fences are placed perpendicular to the camera (for ease of placement.
QOL - Objects now keep their initial rotation when picking up (use dpad to rotate object)
QOL - Map Show/Hide now contextually show/hides all UI, & the option is now saved per player
Balance - Turret now only has 16 bullets, to make it not overly OP
Balance - Race-Easy & Battle now have a slightly slower max speeds, to ease players in race, & to make gameplay feel more oriented to battle
Fix - 3D objects that intersect with the track won't be culled (because they are important for cpu interaction)
Fix - Can ramp off of triangle roofs now
Fix - Items now have collision with 3D objects
Fix - Hammer direct hits now work on enemies
Fix - Transparency bugs
Fix - CPUs use 1 mine, & then spam use the next 2