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Lovely Traps DungeonNewsArtistic direction reinforcement
Community

Artistic direction reinforcement

Lovely Traps Dungeon · published 5 Jul 2026, 22:35 UTC

All newsPlayers around this dateRead on Steam

Hello,


I read complaints about the game looking like an "asset flip" and "slop".

To be honest, it hurts and it's hard to take but It's also an opportunity to improve.

I'm currently reducing the "weird details" I put in the game to show the wizard's madness. Some magic-tech elements I put here were probably a bad Idea. I'm making new assets. They will look more "magic".

I will also replace some textures, try to give them a more "normal" feeling.

I don't want to postpone the game finale release, so I hope it will be fully ready in time. I will put as much as possible in the full release version and if I can't finish in time, some assets might come later.

By the way, the release patch will contain fixes for the Arena and a new sword charged attack will be added.

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In-game event10 Sep 2026Improved first skill challenge and fight aiming !Hello friends ! This update focuses on two thing : · Improving the first challenge by making it more interesting and fair · Improving targeting system for both player and AIs ! For players, it means that if you don't move (attacking doesn't count), you won't risk changing target. For AIs... well you will see. Of course, all sorts of small bugs have been fixed. I can't guaranteed 0 visual glitch…In-game event1 Sep 2026More realistic movement + save fixHello dear mages ! Slight improvement : Now, when running on inclined ground, the character adapts its inclination like it did before but no longer plays cartoon character when stopping. Golem will adapt naturally ! (yes I'm proud of it ! 😋) Fixes : · Many visual issues including fire walls getting invisible in level 1 and some trees not being "in the ground". · Fixed some "bumpers" not "bumpi…Game update21 Jul 2026Inventory fix + improved monsterUser Interface : · Inventory display bugs Fix · Inventory UI has been slightly improved · Inventory now has contextual informations about keys that unlock challenges you must beat to get skills Part of the new design : · The new "Crowler" is here ! · The Arena has a better lighting and improved monsters spawn. Crawler added. Good luck !