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Bloomed Ghoul DemoNewsBig Demo Update
Community

Big Demo Update

Bloomed Ghoul Demo · published 18 Jun 2026, 17:40 UTC

All newsPlayers around this dateRead on Steam

Hello, there!Since the demo's initial release months back, the game's balance and overall quality has improved quite substantially and, as a result, I felt that the demo no longer served as a proper preview of the full game. So I updated it. It's still relatively the same, but the game's progression and balance has been reworked, and there's been a ton of quality of life improvements (not to mention bug fixes).The (somewhat) full list of changes can be read below in the patch notes, if you're interested. I hope you enjoy! :D...GAMEPLAY & GENERAL BALANCE CHANGES

- Health and Damage across the whole game has been rebalanced and on average is now higher

- Active abilities have all received varying degrees of buffs to feel more impactful

- The number of rooms before a Boss has been increased from 4/5 > 6

- The Spawn and Tutorial rooms have been redone

- Challenge rooms have been renamed and slightly tweaked

- Quantity of Holes in rooms have been changed from 2-3 > 1-3

- Normal Rooms now have 1 less free Corpse and 1 more Hole spawn

- Gemstones gained from defeating Bosses increased from 1 > 2

- Regrowth Active has been reworked to now use charges instead of Bones

- Nearly every enemy has had their Move Speed slightly reduced

- Imp's Fire Bolt speed has been slightly reduced

BOSS BALANCE CHANGES

- Bosses are now tougher to kill and scale higher

- Squirming Mass' Virulent Explosion attack has been reworked to be deadlier; projectile count doubled (8 > 16), projectile speed decreased, parrying now destroys instead of returning it, and boss now has a "tell" when it's about to use this attack

- Spectator's Eye Goop attack now grows in size over time

- Tomb Tapper's Graves now leave a Minor Corpse after being destroyed

QUALITY OF LIFE

- Saving/Loading has been implemented with Steam Cloud Save support

- The UI for your Current Upgrades and Upgrade Preview has been updated

- Upgrade descriptions are now much more detailed

- There is now a UI element showing you how many rooms are left before the Boss, seen in the top right corner of the screen

- Conditions now fade out when they're about to expire

BUG FIXES

- Fixed Tome of Vitality not properly increasing HP

- Fixed Feeding Frenzy's buff not working in many cases

- Fixed Carrier enemy sometimes not animating correctly

- Bosses should no longer be able to use certain attacks while dying

- Fixed the '??? Key' from not appearing in most cases

- Fixed an oversight where getting an upgrade from a Code could be lost when transitioning rooms

- Fixed gamepad joysticks navigating menus too quickly

- Fixed most enemies not scaling correctly

- Fixed several enemy AI-related bugs

- Fixed several Dashing-related bugs

- Fixed several Upgrade-related bugs

OTHER NOTABLE CHANGES

- The number of Bosses killed needed for the "Stuck Descending" ending has been reduced from 6 > 3

- Due to gaining more gemstones, the campsite's donation thresholds have increased from 2 & 5 > 3 & 8

- Several sprites and tiles have been added or updated

- Portuguese localization has been extensively expanded (though some translation errors may still likely exist)