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Assetto Corsa EVONewsEVO SR - Our brand new, unique Safety Rating System
Community

EVO SR - Our brand new, unique Safety Rating System

Assetto Corsa EVO · published 17 Jun 2026, 14:00 UTC

All newsPlayers around this dateRead on Steam

Introducing a new Daily Racing Portal Safety Rating system built around one simple principle:

Great racing is measured by how you race others, not how well you avoid them.

Most systems reward drivers simply for staying out of trouble. EVO SR takes a different approach. We believe safe racing means competing wheel-to-wheel, maintaining close proximity, and doing so respectfully without contact.

Other systems measure the absence of incidents. EVO SR measures the presence of clean racing.

A driver circulating alone in clean air gains very little in our system. The path to a higher Safety Rating comes from racing close to others, cleanly, consistently, and without unnecessary contact.

How EVO SR Differs

Most platforms calculate safety by tracking incidents per lap, corner, or kilometre. Stay incident-free and your rating improves regardless of whether you spent the race battling for position or driving alone. This means that a driver hiding at the back of the field can earn the same rating as someone racing hard, side-by-side, for an entire race.

EVO SR rewards what actually matters: close, respectful racing.

We measure the time you spend in close proximity to other cars without contact. Drivers are rewarded for racing wheel-to-wheel and penalised when contact occurs.

Drivers who can race closely, consistently, and cleanly see the biggest gains in Safety Rating.

EVO SR in Three Simple Rules

Race close, race clean → SR increases

Stay isolated at the back → SR changes very little

Race close and make contact → SR decreases

Close Racing is Rewarded

Safety Rating increases when you spend meaningful time racing near other cars.

Battling for the lead, fighting through the midfield, lapping traffic, or running in a close multi-car train it all counts.

Who you race against is irrelevant. What matters is demonstrating the ability to race closely and respectfully around others on track.

Contact Attribution Through Data

When contact occurs, EVO SR analyses impact data to better understand responsibility.

Few things are more frustrating than losing Safety Rating after being hit by another driver. EVO SR reduces this likelihood by evaluating where and how contact occurred.

In simple terms: aggressive driving is penalised, innocent drivers are protected wherever possible.

Severity Matters

Not all contact is equal.

A light brush exiting a corner is treated very differently from a high-speed collision. Contact penalties scale according to severity, meaning major incidents carry meaningful consequences while minor racing touches are balanced against otherwise clean driving.

Hard crashes leave a lasting impact. Minor rubs are part of racing.

Safety Rating Tiers

Rookie — 0–19
Where every driver begins

Class D — 20–39
Earned through clean, close racing

Class C — 40–59
Consistent racecraft

Class B — 60–79
Diminishing returns kick in

Class A — 80–100
Top tier — earned, not stumbled into

What EVO SR Does Not Punish

Wall Contacts

Solo mistakes are part of learning. Contact with barriers or self-inflicted incidents do not affect your Safety Rating.

EVO SR focuses on how you behave around other drivers.

Slipstream Taps

Minor draft contact while racing nose-to-tail falls below the sensitivity of the system.

Close racing should not be punished simply for being close.

Being the Victim

If another driver causes avoidable contact, EVO SR aims to recognise responsibility through movement and impact data.

If someone drives into you, they should carry the cost, not you.

Driving alone does not prove you can race safely around others. Racing wheel-to-wheel, respectfully and without contact, does.

Your Safety Rating is earned on track. Time to prove it.

Head to acevo.gg now to start your journey!

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