Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Drown WorldNewsDemo Update
In-game event

Demo Update

Drown World · published 31 May 2026, 20:14 UTC

All newsPlayers around this dateRead on Steam

Visual Polish

  • Refreshed landmass artwork across the game.

  • All upgrades now have unique icons, making them easier to identify at a glance.

  • The drill now visually upgrades as it becomes more powerful, matching the new upgrade progression.

  • Added proper visuals for diagonal drilling.

  • Jetpack exhaust effects now better reflect your movement speed and direction.

  • Added a new button selection animation throughout the UI.

Fuel Rework

  • Running out of fuel no longer causes an instant game over. Instead, players will rapidly lose health until they can return to the Airship and refuel. The old system was often confusing and unforgiving, while the new one better communicates what went wrong and gives players a chance to recover.

  • Added an out-of-fuel warning that directs players to refuel at the Airship.

  • Fixed an issue where fuel could be depleted while on the main menu.

Quality of Life

  • Added corner forgiveness to make tunnelling more precise and reduce accidental block destruction. Previously, players returning to the surface could accidentally clip the edge of a block and break it, often causing unwanted flooding or damage to their tunnel. Corners are now more forgiving, allowing players to brush past them without accidentally mining blocks.

Skills & Upgrades

  • New Dwarven Tech: First Aid. A new skill tree focused on restoring health.

  • Upgrade names have been simplified to make them easier to understand at a glance.

  • Dash has been reworked: Tier 1 now destroys any block, including resources, while Tier 2 can break through up to 2 blocks.

  • Airship Crusher's unlock cost has been reduced, making it a more attractive early investment.

Improved Tutorialisation

  • Added new visual prompts to help players understand that multiple resources can be carried before returning to the Airship.

  • Early-game guidance has been improved to better direct new players towards digging underground.

  • TNT is now introduced later, making the core digging mechanics easier to learn and understand.

  • Tutorial hints have been updated with larger, clearer button prompts.

  • Important hint prompts now pulse to make them easier to spot.

  • Tutorial hints now display the correct mouse and keyboard controls when playing with mouse and keyboard.

Hazards & Elements

  • Flammable Gas can now be found in Level 3.

  • Reduced damage taken from airborne Flammable Gas.

  • Quicksand is now significantly more dangerous and will pull players down faster.

  • Updated the Lava description to better reflect its behaviour and danger level.

Audio

  • Reworked Iron and Diamond mining sounds to create a more relaxing and less abrasive mining experience.

  • Reduced the volume of ore mining sound effects.

  • Reduced the volume of water splash effects.

  • Improved water audio behaviour to prevent splash sounds from triggering excessively.

More from Drown World

Other announcements

All news
In-game event15 Jun 2026Couch Co-op!Couch Co-op + Lots More Hey everyone! So, like an absolute mad lad, I've decided to add local co-op during Next Fest. It was simply too much fun not to include. You can now play the entire demo with up to 4 players, and co-op will also be supported throughout the full story and Descent Mode in the full release. There are still some balancing issues and quality-of-life features I'd like to add.…