Major balancing still needed, looking for as much feedback as possible on this patch.
Please join the discord to report on how these changes feel, very little is set in stone, almost everything is able to be tweaked to make it easier/harder depending on how things feel.
All images used are temporary and will be updated to not just be duplicates.
Added a new "default" image so that if anything is missing an image it gets a default.
Added 20 prestige tokens to every players inventory to help get them back to where they should be TP wise.
Massive Rebalance
Retuned ALL stage requirements to smooth progression.
Rebalanced almost all heroes.
Rebalanced talent costs and late-game progression pacing based on longer progression simulations.
Improved tutorial onboarding for chests, Wall Fragments, and early progression goals.
Improved world picker layout, stage information, filter behavior, and mastery store world labels.
Improved chest, inventory, mount, and popup UI readability.
Major balancing still needed, looking for as much feedback as possible on these changes.
New Features
Added hero trait filtering so you can quickly find heroes by role and traits.
Added popup chests that can appear during play and grant extra chest rewards when claimed.
Added Wall Fragments, a new progression reward that can be spent to warp forward once per run after the early tutorials.
Added new talents including Persistent Edge, Onslaught, and gold-focused progression talents.
Added a persistent hero ability and formula panel, with a settings toggle for players who want more detail.
Added keyboard navigation improvements, including Ctrl+S manual save and Tab or arrow navigation in the world picker.
Added scaled Gear Essence and Animal Food ranges to Tailor's Chest previews.
Added clearer enemy mount information in campaign battle tooltips.
Added new 5th difficulty for mount combat, it's far too difficult in it's current state, it will be made easier in the future. I just needed to get the rest of these changes out ASAP.
Bug Fixes
Improved save reliability, including manual saves, quitting, window close handling, and pending hero level updates.
Fixed several cases where very large numbers could display incorrectly, overflow, or break save and offline progress calculations.
Fixed prestige rewards so talent points and warp rewards are calculated and persisted more reliably.
Fixed gold per minute, inventory currency rows, mine assignment updates, and Tailor's Chest selection behavior.
Fixed mount campaign button handling, stat upgrade failures, campaign battle tooltips, and mount progression edge cases.
Fixed hero talent tooltips so they stay visible, size correctly, and render above nearby UI.
Fixed tutorial progression, chest open callbacks, formation filters, and early stage Wall Fragment gating.
Fixed several hero ability descriptions and formulas so client and server behavior match more closely.
Fixed offline progress, wave rewards, and stage clear recovery so disconnected or fast-progressing players receive expected rewards.