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Formation Builder Idle PlaytestNewsv0.1.8, Progression Reforged
Game update

v0.1.8, Progression Reforged

Formation Builder Idle Playtest · published 22 May 2026, 19:43 UTC

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v0.1.8, Progression Reforged

Important Notes!

  • Major balancing still needed, looking for as much feedback as possible on this patch.
  • Please join the discord to report on how these changes feel, very little is set in stone, almost everything is able to be tweaked to make it easier/harder depending on how things feel.
  • All images used are temporary and will be updated to not just be duplicates.
  • Added a new "default" image so that if anything is missing an image it gets a default.
  • Added 20 prestige tokens to every players inventory to help get them back to where they should be TP wise.

Massive Rebalance

  • Retuned ALL stage requirements to smooth progression.
  • Rebalanced almost all heroes.
  • Rebalanced talent costs and late-game progression pacing based on longer progression simulations.
  • Improved tutorial onboarding for chests, Wall Fragments, and early progression goals.
  • Improved world picker layout, stage information, filter behavior, and mastery store world labels.
  • Improved chest, inventory, mount, and popup UI readability.
  • Major balancing still needed, looking for as much feedback as possible on these changes.

New Features

  • Added hero trait filtering so you can quickly find heroes by role and traits.
  • Added popup chests that can appear during play and grant extra chest rewards when claimed.
  • Added Wall Fragments, a new progression reward that can be spent to warp forward once per run after the early tutorials.
  • Added new talents including Persistent Edge, Onslaught, and gold-focused progression talents.
  • Added a persistent hero ability and formula panel, with a settings toggle for players who want more detail.
  • Added keyboard navigation improvements, including Ctrl+S manual save and Tab or arrow navigation in the world picker.
  • Added scaled Gear Essence and Animal Food ranges to Tailor's Chest previews.
  • Added clearer enemy mount information in campaign battle tooltips.
  • Added new 5th difficulty for mount combat, it's far too difficult in it's current state, it will be made easier in the future. I just needed to get the rest of these changes out ASAP.

Bug Fixes

  • Improved save reliability, including manual saves, quitting, window close handling, and pending hero level updates.
  • Fixed several cases where very large numbers could display incorrectly, overflow, or break save and offline progress calculations.
  • Fixed prestige rewards so talent points and warp rewards are calculated and persisted more reliably.
  • Fixed gold per minute, inventory currency rows, mine assignment updates, and Tailor's Chest selection behavior.
  • Fixed mount campaign button handling, stat upgrade failures, campaign battle tooltips, and mount progression edge cases.
  • Fixed hero talent tooltips so they stay visible, size correctly, and render above nearby UI.
  • Fixed tutorial progression, chest open callbacks, formation filters, and early stage Wall Fragment gating.
  • Fixed several hero ability descriptions and formulas so client and server behavior match more closely.
  • Fixed offline progress, wave rewards, and stage clear recovery so disconnected or fast-progressing players receive expected rewards.
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Game update15 Sep 2026v0.6.2: Smoother Runs, Clearer MasteryNew Features · Critter Corner now shows your selected mount's element beside its name. · Hover over your current wave or DPS estimate to see the equivalent wave without compression. Bug Fixes · Fixed Auto Farm activation after editing your formation while Auto Farm was disabled. · Closing the World Picker overlay no longer pauses Auto Farm. · Cancelling an Auto Farm prestige before it starts no…Game update13 Sep 2026v0.6.1: Auto Farm RecoveryBug Fixes · Fixed Auto Farm getting stuck while waiting for a valid run or saved formation, including after reconnecting. · Auto Farm now recovers when you save or reload a matching formation, without interrupting the loop for an unchanged team. · Added recovery for stalled Auto Farm transitions. If a prestige or run start cannot be confirmed, the game reloads server state instead of continuing…Game update12 Sep 2026v0.6.0: Beyond the LimitNew Features · Heroes can now level beyond their normal-price limit at increasingly higher gold costs. Hero-level talents and Beast Bond raise the point where these extra costs begin. · Auto Farm now has a mastery mode that follows today's Spotlight worlds using your saved formations. It skips worlds and formations that cannot be used and pauses if none are available. · You can preview Auto Far…