Thanks all for playing, the feedback is coming in as fast as a tier 5, 7 lane highway.
- 1, 2 and 3 now sets the game speed to 1x, 2x and 3x.
- Patrol workers are now banned from hiking in the mountains and will only resolve incidents around the road.
- Deer now spawn from 7am on day 2 instead of 7pm.
- Tightened the car despawn helper, cars will despawn more often when in undesired or stuck states (ie. flipped over cars are not desirable).
- Resolved issue with a deer not only crashing a car, but the game as well.
- The moon programme is back on, check the deer and car progress in global stats for accumulated explosion heights reaching the moon.
- Protestors are now far less problematic and will allow security to despawn them.
- Tollbooth staff are now more lazy, on saving a game and loading, they will start in their tollbooth instead of doing unnecessary running.
- Tollbooth workers can be re-allocated to their booth if removed in the same shift.
- Loading a game should no longer penalise a player on car-flow resets.
- HQ will no longer ignore directive completion.
- Resolved the crash on game-loss and return to menu.
- Mechanic and security play a small fixing animation when attending issues again.
- Craters are now clickable on left click, similar to lost cargo and potholes.
- Craters now only form on the actual road, instead of invisible craters off the road which confuses staff.
- Resolved craters having issues on being repaired on loaded games.
- Fixed patrolling staff not responding to incidents on game load.
- Old contracts are now cleared out at the start of the day correctly.
- Removed the "recorded accuracy" from the tollbooth hover as it wasn't correct.
- Added a tutorial popup for when the first crater is created with instructions on how to fix.
HQ is always watching!