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WarlordocracyNewsWarlordocracy v10.2
In-game event

Warlordocracy v10.2

Warlordocracy · published 5 Oct 2026, 15:27 UTC

All newsPlayers around this dateRead on Steam

Overhauled ranged accuracy calculations, hopefully for the final time. Distance now matters more, but only if over 3 paces away (otherwise it doesn't matter).

Baddie AI will now chug healing potions automatically when damaged, as long as there's no cooldown from recently using an item or ability. This will make boss fights and baddies that carry potions much harder. It's still possible to kill baddies before they drink the potions so you can snag them for yourself, but you need to kill them shortly after they do a combat ability, etc.

Advanced party AI will no longer eat food unless they have at least 20 Hungry status. They will still drink potions without being hungry.

Replaced the info in the settings tab with more important settings. Fixed some interface and HUD bugs, and made the basic heal sound effect more suitable.

Here's a screenie of a major battle in Chapter 6, releasing at the end of the month.

Complete list of changes:

-Greatly overhauled aiming calculations, hopefully for the final time (distance matters more).

-Baddie AI will now automatically chug healing potions when they get damaged and have less than 40% health.

-Advanced Party AI will no longer eat food unless they have at least 20 hunger, but they will drink potions.

-Replaced settings info in Journal tab with the most important settings features.

-Fixed minor bug with ancient relay draw priority when emerging from ground.

-Fixed bug where clicking 5th character in character screen didn't refresh.

-Fixed bug where health/meta bars would appear when HUD was hidden.

-Fixed script bugs that used /w to display wealth instead of /m.

-Health/meta bars now display on side panel in character screen.

-Replaced basic heal sound with something better.

-Gazers are now low-flying baddies.

More from Warlordocracy

Other announcements

All news
In-game event25 Oct 2026Warlordocracy v10.9Started commissioning portraits for dialogue. There are only 20 for now, but I plan to commission about 60 total to go along with the voice acting for the most important characters. Fixed a bug where characters were parrying attacks even though they were not facing their opponent. Updated the in-game text Legend of the Wendigo to give more gameplay advice. Also added some new original tracks by…In-game event23 Oct 2026Warlordocracy v10.8Fixed some bugs, added 3 new persuasion minigame topics, and added a TON more dialogue and side quests for Ch.6. Here's a screenie of Boar Clan. Complete list of changes: -Fixed script bug where the hard commerce persuasion topic wasn't working. -Fixed major bug from recent patch when party members left party in scripts. -Fixed bug where message window was sometimes wrong size after closing dia…Community21 Oct 2026Chapter 6 Release Date: Dec. 2ndThe official release date for Warlordocracy Chapter 6 is now December 2nd. It will be on itch sooner, but I don't want to put it on Steam until December (mostly for tax reasons). Also, I gotta perfect the optional secret boss that is harder than the final boss, like the final form of Al Gore in Stick of Truth (or was it Manbearpig?). I won't have money to pay voice actors until next year anyway…