Overhauled ranged accuracy calculations, hopefully for the final time. Distance now matters more, but only if over 3 paces away (otherwise it doesn't matter).
Baddie AI will now chug healing potions automatically when damaged, as long as there's no cooldown from recently using an item or ability. This will make boss fights and baddies that carry potions much harder. It's still possible to kill baddies before they drink the potions so you can snag them for yourself, but you need to kill them shortly after they do a combat ability, etc.
Advanced party AI will no longer eat food unless they have at least 20 Hungry status. They will still drink potions without being hungry.
Replaced the info in the settings tab with more important settings. Fixed some interface and HUD bugs, and made the basic heal sound effect more suitable.
Here's a screenie of a major battle in Chapter 6, releasing at the end of the month.
Complete list of changes:
-Greatly overhauled aiming calculations, hopefully for the final time (distance matters more).
-Baddie AI will now automatically chug healing potions when they get damaged and have less than 40% health.
-Advanced Party AI will no longer eat food unless they have at least 20 hunger, but they will drink potions.
-Replaced settings info in Journal tab with the most important settings features.
-Fixed minor bug with ancient relay draw priority when emerging from ground.
-Fixed bug where clicking 5th character in character screen didn't refresh.
-Fixed bug where health/meta bars would appear when HUD was hidden.
-Fixed script bugs that used /w to display wealth instead of /m.
-Health/meta bars now display on side panel in character screen.
-Replaced basic heal sound with something better.
-Gazers are now low-flying baddies.