Another update for September!
I don't have as much as other updates as I was in the middle of moving out.
A new mystery to investigate: the Pink Storm.
I've also decided to list more details of what I'm working on, instead of purely visual updates. As some updates I focus more on programming than anything else :
V0.5.2 :
New props : Curved Statue.
New event : Pink Storm
Made a special decal for hinting at where you should wall jump.
Added a new whole climatic section for ACT2 Part2 that have both Gravity Spores and Drones enemies.
Changed some monster apparitions to the middle of ACT2 Part2 Instead of the previous level.
Some level art in the "Castles parts" (parts of some level where you are inside a castle) were completely redone so that it's more visually appealing and justified.
Damages from enemy can now slow the player down. This was done as you could just completely ignore some enemies to maximize the speed of level completition. Removing health was not enough : damaging enemies now throw you off your parkour flow with that change.
Completely redone the dynamic music system.
Fixed a footstep sfx problem that happened when climbing a sloped floor.
I've decided to make some numbers out of my progress for people to more properly track where I'm at.
ACT1 "Black Bricks"
Level1 : 100% (updated from the Demo)
Level2 : 100%
ACT2 "The Wall"
Level1 : 95%
Level2 : 75%
ACT3 "Pink Star"
Level1 : 75%
Level2 : 40%
ACT4 "Onward"
Level1 : 10%
Epilogue : 20%
If you wanna see more, follow me on Twitter or Bluesky.
See you soon!
Pablo
My Bluesky
My Twitter