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Shape of DreamsNewsPatch 1.4.0 note
Game update

Patch 1.4.0 note

Shape of Dreams · published 17 Sep 2026, 11:14 UTC

All newsPlayers around this dateRead on Steam

Hello, Travelers! Here are all the new content additions, balance changes, and fixes included in The Starless Path Update.

New Content

  • New Traveler – Cetus

    • A ranged warrior who wields the powerful Cold within his body. He accumulates Cold in his blood to unleash devastating burst damage and creates massive glaciers and icy zones to control enemy movement.

    • He can grant shields to himself and his allies, serving as a tank who handles both offense and defense.

    • Cetus can be unlocked by digging through Piles of Snow.

  • The Way of Stars

    • The existing Traveler Mastery system has been expanded into a deeper progression system called the The Way of Stars.

    • As you play each Traveler, episodes connect one by one like a constellation, revealing previously hidden stories.

    • Unlock special rewards, including illustrations, limited Emotes, and unique Souvenirs for each Traveler.

  • New Ending – The Starless Path

    • Progressing through The Way of Stars unlocks a new ending route.

    • A new adventure and an even more powerful final boss have been added.

  • Fallen Star and Old Memories

    • Six Common Identity Memories have been added.

    • Progress through the game, uncover the secrets of the Rapids, and replace your Traveler’s Identity Memory.

  • Heroic Boss Hard Patterns

    • Starting from Ominous Dream difficulty, some World Bosses will use more challenging and powerful abilities.

  • New Memories

    • Annoying Banner, Hero’s Return, Small Molten Core

    • New Shell Memories — Death Mark, Deception, Scar of the Wind

  • New Flexible Stars for Travelers & Reworks

    • Lacerta: 3

    • Mist: 2

    • Yubar: 2

    • Vesper: 1

    • Aurena: 1

    • Bismuth: 1

    • Nachia: 1

    • Shell: 7

  • New Costumes

    • Frost Hunter Lacerta

    • Little Prince Yubar, Cherry Blossom Yubar, Auroral Dream Yubar

    • Hammer of Lucid Vesper

    • Botanist Aurena, Astronomer Aurena

    • Red Riding Hood Bismuth, Rainbow Bismuth

    • Deer Goddess Nachia

    • Dream Doll Shell

  • New Essences

    • Essence of Control, Essence of the Crucible, Essence of Slipperiness, Essence of Liberty, Essence of Lightness, Essence of the Hedgehog, Supersymmetry, Essence of Culinary

  • New Common Souvenir – Mini Cetus

  • New Emotes – 11

  • New Artifact – 6

    • These can only be obtained through special methods.

  • Starving Beast Boss

    • A Unique Memory and Unique Banner have been added.

Balance Changes

  • Essence of Inversion

    • Cooldown increase is now fixed at 20% and no longer increases based on quality.

  • Soulmate

    • Little Baam Armor: 50 ⇒ 40

    • Little Baam Max Health reduced by 25%.

  • Combat First Aid

    • Health restored on kill: 1/1.5/2/2.5% ⇒ 1.4/1.6/1.8/2%

  • Permafrost

    • When the same Permafrost is cast multiple times, its Shields no longer stack, while its Armor can stack up to 3 times.

    • If you have multiple Permafrost Memories, this limit is applied separately to each Memory. (There is no stacking limit between different Memories.)

  • Cold Affinity

    • Damage Reduction: 19% / 21% / 23% / 25%

  • Beam of Balance

    • Damage per second: 350% AP ⇒ 460% AP

    • Healing per second: 150% AP ⇒ 200% AP

    • Beam tracking speed: 10 ⇒ 15

    • Duration: 8s ⇒ 6s

Lacerta

  • Barasus's Fury

    • Changed effect: Hand Cannon now always knocks enemies back, and knockback distance is increased by 40%.

  • Dirty Gunpowder

    • Changed effect: Hand Cannon’s area of effect is increased by 25% and reduces enemy Movement Speed by 75% for 3 seconds.

Mist

  • Lunge

    • Cooldown: 7s ⇒ 6s

  • Astrid's Masterpiece - Priorité

    • Cooldown removed.

    • Base Damage: Attack Damage 35% ⇒ 45%

    • Movement Speed increase: 25% ⇒ 10% (+5% per level)

Yubar

  • Supernova

    • Casting Supernova now fully recharges all Dodge charges instead of restoring one charge. This effect also triggers when recast.

  • Swift Casting

    • Cooldown reduction: 0.5s ⇒ 8%

  • Mortar

    • No longer increases Supernova’s cooldown.

    • No longer increases the maximum number of charges by default. Instead, maximum charges increase by 1 for every 3 upgrades to Supernova.

  • Unstable Ether

    • Light stacks required for automatic detonation: 3 ⇒ 2

Nachia

  • Sylvan Call

    • Leaf Hound starting Armor: 20 ⇒ 30

    • Initial damage when summoning a Leaf Hound: 130% AP ⇒ 200% AP

  • Bestow Willpower

    • Added effect: If the target is a summon, the duration is increased by 70%.

Shell

  • Annihilation Stance

    • Other Memories can now be cast during its duration.

    • Maximum Dodge charges and Memory Haste bonuses have been removed.

    • Fixed an issue where the tooltip did not mention that casting Annihilation Stance restores a Dodge charge.

  • Chained Bloodlust

    • Added effect: During Annihilation Stance, each Basic Attack or Sword Wave hit charges all Ultimates you have by 0.5%.

  • Controlled Madness

    • New Cooldown: 14s ⇒ 12s

    • New Duration: 4s ⇒ 3.5s

    • Dodge bonuses and the removal of Cast Memory restrictions have been removed from this effect due to changes to the base functionality of Annihilation Stance.

  • Frenzied Blade Dance

    • Changed effect: Annihilation Stance’s Sword Wave damage is reduced by 60%, and Sword Wave range is reduced by 80%. During Annihilation Stance, maximum Dodge charges are increased by 2 and Memory Haste is increased by 30. This Memory Haste Boost permanently increases by 12 whenever you defeat any boss.

Other Changes

  • Added a Dynamic Resolution option.

  • Significantly improved overall game performance and stability.

  • When using MOBA controls, performing a directional attack while the “Directional Attack in Place” key is assigned will no longer cause you to stop moving.

  • When The Master of Dream’s Chain Lightning attack hits a summon, the next chain target will now also prioritize summons.

  • When multiple stacks of Mental Corruption are applied to the same target, its damage tick rate is now capped at 8 times per second. If Mental Corruption stacks beyond this rate, the tick rate remains fixed while the damage dealt per tick increases accordingly.

  • In co-op games, enemies now spawn faster as the number of players increases.

  • Starting from the second loop, the maximum number of monsters that can exist at once now has a fixed cap instead of increasing indefinitely.

  • Skills returned after defeating the Starving Beast boss will now have a minimum level equal to their level when destroyed +3.

  • Improved the audiovisual impact of defeating Jonas.

  • Improved some text translations.

Bug Fixes

  • Fixed an issue where some bosses would occasionally use only Basic Attacks without using any abilities.

  • Fixed an issue where the cooldown reset effect of Lacerta’s Special Operations Star did not work.

  • Fixed an issue where Corrupted Chaos did not increase Bismuth’s attack range.

  • Essence of Shatter now works correctly when elemental conversion effects such as Essence of the Abyss, Essence of Inversion, and Inversion Sigil convert damage into Light damage.

  • Fixed a softlock where leaving the game while holding an item would cause the item to disappear, permanently preventing further progression.

  • Fixed an issue where memory usage would continue to increase during extended play sessions.

  • Fixed an issue where the constellation texture on Yubar’s outfit was not animated.

  • Lizard’s Blessing Memory no longer amplifies damage taken from non-enemy sources, such as the Shrine of Dismantling.

  • Fixed an issue where the Wicked Vitality Star would not interact with Nachia’s Heart of the Pack in a loaded save.

  • Fixed an issue in co-op where using Shout of Oblivion at the same time another player traveled through a Rift to the next map could cause the camera to become stuck in an incorrect position.

  • Fixed an issue where Fire Tail could increase self-inflicted damage, such as Aurena’s Golden Explosion.

  • Fixed an issue where Rainbow Lizard Traveler Emotes did not display the Traveler’s name in their tooltips in the Emote list.

  • Fixed an issue where Mist’s Lunge would not damage enemies when cast toward a wall while standing against it.

  • Fixed an issue where, if a Traveler died in a room affected by the Symbiote Habitat event and the party then moved to another room, the fallen Traveler would permanently retain the increased Attack Speed and reduced Armor effects.

  • Fixed an issue where the Soulmate Memory was not treated as a Light-damage Memory, preventing completion of the “Twinkle Twinkle” achievement.

  • Fixed an issue where the total damage and duration of damage-over-time Memories could inconsistently increase or decrease under low-framerate conditions.

  • Fixed an issue where debug text appeared when pinging boss summons such as pillars.

That concludes all the changes included in this update.

We hope these changes make your journey even richer and more enjoyable. Thank you, as always, for your valuable feedback and for continuing to journey with us through the world of dreams.

Lizard Smoothie 💫

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