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Empires Edge PlaytestNews0.2.32
Major update

0.2.32

Empires Edge Playtest · published 13 Sep 2026, 19:29 UTC · build 25287016

All newsPlayers around this dateRead on Steam

This update continues the major AI overhaul and also adds several noticeable improvements to the game.

AI

  • AI now better understands where its army is physically located and which units are actually available for an attack.

  • Preparation for major attacks has been improved: AI can better estimate the force it needs and build up its army first.

  • AI is less likely to waste troops on small attacks if doing so would interfere with preparation for a more important offensive.

  • Recovery after heavy losses has been significantly improved: AI can rebuild workers, its economy, and military infrastructure.

  • Captured islands are developed more effectively: population, economy, construction, and military infrastructure now work together more consistently.

  • Fixed issues with developing islands that are in different ages.

  • Improved construction and use of defensive structures.

Difficulty Levels

You can now choose a difficulty level before starting a mission:

  • Very Easy — AI will not attack the player first and develops at a much more relaxed pace.

  • Easy — AI can attack the player, but acts less aggressively and gives you more time to develop.

  • Normal — the full current AI experience without additional restrictions.

Interface

  • The mission selection screen has been completely redesigned.

  • Before starting a mission, you can choose your starting location on the island.

  • If the mission allows it, you can choose the race you want to play as.

  • Improved the display of selected and locked missions.

Visuals and Sound

  • Added animated water.

  • Water animation can be disabled in the settings.

  • Added new sound effects, including teleportation and combat events.

  • Improved damage popup visuals.

Thank you to everyone who continues to play the playtest and send feedback. Work on AI and army behavior between islands is still ongoing.

More from Empires Edge Playtest

Other announcements

All news
Major update26 Aug 20260.2.23In this update, I’ve completed a major stage of work on the AI’s economy. Over the last several versions, I’ve been gradually rebuilding how the AI understands resources, makes economic decisions, and prepares for its next actions. In 0.2.23, that work has now been brought together into one consistent system. The AI now understands what it actually needs The AI is now much better at connecting…In-game event20 Aug 2026The Empires Edge Playtest has been updated to version 0.2.20This update includes another major improvement to the AI’s economic decision-making. AI opponents now react to the resources they actually need for their current plans, instead of treating every low or empty resource as an emergency. They also better understand resources already being saved for committed actions, which helps avoid unnecessary spending and duplicated resource demand. In practice…In-game event19 Aug 20260.2.18 Play as the OrcsYou Can Now Play as the Orcs In two campaign missions, you can now choose your race before starting the game. If a full Orc faction is available in the mission, you will be given a choice before launch: · Humans · Orcs When choosing the Orcs, the player takes control of the entire original Orc faction: its islands, resources, population, buildings, and army. The Humans are then controlled by th…