
0.5.2 patch notes:
* Fixed the Swarm sometimes attacking itself.
* Resource clusters on the map now show total amount of resources.
* Worker bays now distribute workers to the workstation with the lowest amount of workers so that workers are distributed more evenly instead of stacking up one workstation at a time.
* Dragging on the map with the mouse and WASD should now feel smoother at all zoom levels.
* Bloodroses have been enhanced with higher range and a bigger buffer for bloodflies.
* Piercing and striker bloodflies are more energy resistant.
* Colossal blasters have reduced damage.
* When bloodflies kill all targets in their target area they will now immediately return to their workstation instead of chilling at their last target's location for a few seconds. This is to
avoid getting obliterated by blasters outside their range.
* Acid pod tech now requires red DNA instead of green.
* Bloodrose tech now required green DNA instead of yellow.
* Optimized the creep propagation system.
* Fixed feastlings sometimes spawning behind walls when blobbers shoot at enemies right outside the walls.
* Fixed pathfinding lag caused by units behind obstacles who can't reach their targets.
* Arcs drawn between ghost spires are now yellow to better help indicate that the spire is a ghost and not actually part of the network yet.