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BeetleballNewsBeetleball Update #1
In-game event

Beetleball Update #1

Beetleball · published 11 Sep 2026, 20:56 UTC · build 25250887

All newsPlayers around this dateRead on Steam

WEEK 1 UPDATE!

This week was spent mainly on fixing major/minor issues with the game to make the experience smoother, as well as re-introducing the low cooldown Blitz gamemode, and a new mechanic: Charged Headbutts.

The next update will include balance changes, a new map, and the Diabolical Ironclad Beetle! Features

  • Re-introduced 3v3 Blitz

  • Added a charged headbutt that goes further

  • Added a shop refresh timer

  • Dungball colour now varies slightly with size

  • Added tooltips to gamemode buttons to give more context as to how they play (new players were confused)

  • Added a EULA

  • Added a hit marker sound when hitting something with Cyborg's laser sniper

  • Stickers now show up in the chat when used

  • You can now type stickers into the chat. Example: :rage: :sob: :tick_tock:

  • Added occasional little idle animations while standing still

Changes

  • Made headbutting into the ground follow the ground's direction

  • Tweaked the Tutorial music

  • Added custom eyes to some skins

  • Made Bee beetle skins work with the fuzz

  • Replaced Beach map's ambient sounds

  • Unclaimable level up rewards are now greyed out

  • Level up reward bundles now show item types

  • Code unlock rewards now show item types

  • Improved hat slot indicator visuals

  • Added a sound when leveling up

Fixes

  • Fixed matchmaking sometimes entering an empty lobby that caused a queue penalty

  • Fixed queueing sometimes entering the wrong gamemode

  • Fixed Bump Grabbing tech (hopefully for real this time)

  • Fixed Pre-match voice chat push to talk not working

  • Fixed voice chat push to talk not working during goal replays

  • Fixed Pre-match text chat navigating when typing WASD

  • Fixed Steam Rich Presence party joins not working often

  • Fixed the chat panel fading while typing

  • Fixed the lobby host being unable to grapple onto projectiles as Longhorn

  • Fixed lab map goals being placed/scaled weirdly

  • Fixed Tutorial not rendering bombardier splat decals

  • Fixed teammates being unable to merge max size dungballs together

  • Fixed janky headbutting physics issues (this also removed wavedash)

  • Fixed some Mac versions crashing on startup

  • Fixed headbutting near beetles causing the headbutt to cancel instantly

  • Fixed being able to spam the refresh lobbies button which crashes the game

  • Fixed various cosmetic texture issues

  • Fixed various cosmetic localization issues

  • Fixed various cosmetic icon issues

  • Fixed Fungus beetle spore particles only disappearing when you looked at them

  • Fixed some material reflection issues

  • Fixed Beach map goal flags missing colliders

  • Fixed Cyborg beetle's aiming lasers casting shadows

  • Fixed class unlock token count UI overlap

  • Fixed a TMP error being spammed

  • Fixed crater's middle mushroom being very dark

  • Fixed a couple profanity filter things

  • Unloaded item icons show a question mark now instead of just being white

  • Fixed Rhino spike hit detection

We plan to keep updating the game with things like new gamemodes, new beetles, new maps, and more things like ranked rewards, so stay tuned and stay beetly...

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