
Added a phone tutorial when you first arrive in the city
This will better communicate the goals to the player without being intrusive to the open-ended nature of the game
Easter egg :)
Added safeguards to prevent broken functionality when spamming the interact button
This was observed specifically in Gacha and Fishing - thank you for reporting this in discussion!
Fixed the lag spike in Pollen Pals
When spawning the powerups it would put a lot of load on the system all at once. Distributed the loading of the effects to reduce the spike
Upgraded to the latest engine version
Changed the default resolution to 720p windowed
This may help lower end systems on initial startup
Changed the max FPS from 144 -> 60
This was likely putting too much demand on lower end systems
Removed volumetric fog
I don't think the fog added much to the ambiance. In fact, removing it will reduce to GPU demand and provides a better view of the city that pops a lot more
Reduced shadow detail
Another setting which should alleviate some system demand while looking comparable
Removed unused assets
There were a lot of assets from proof-of-concept stages. Cleaned them up and reduced the overall file size significantly
Hi all! I vaguely remember saying the last update was the final one...
There were a few more improvements I wanted to make before closing the chapter and going full steam ahead for the next project (that may or may not be a hint).
Thank you all for playing Another Day with You but also for providing feedback. I'm taking all of that with me to the next project. ADWY is a very special game for me and others.
1 million thanks,
♥ baugip